Here's a patch that should more or less resolve the issue (at end of message.)
This changes the text background to extend all the way to the right
edge, gives the rectangle alpha blending, and makes it themeable using
the under User Interface Menu Item Item.
Things needed before committing:
*
Commited the patch.
No need to update startup.blend, better to do a versioning check to make
user's startup.blends working fine as well.
Hopefully everybody will happy with labels now :)
On Thu, Mar 15, 2012 at 11:51 AM, Nicholas Bishop
nicholasbis...@gmail.comwrote:
Here's a patch that should
Thanks a lot Sergey and Nicholas! :)
Am 15.03.2012 22:12, schrieb Sergey Sharybin:
Commited the patch.
No need to update startup.blend, better to do a versioning check to make
user's startup.blends working fine as well.
Hopefully everybody will happy with labels now :)
On Thu, Mar 15, 2012
Thanks Sergey, good call on the versioning :)
-Nicholas
On Thu, Mar 15, 2012 at 5:13 PM, Thomas Dinges blen...@dingto.org wrote:
Thanks a lot Sergey and Nicholas! :)
Am 15.03.2012 22:12, schrieb Sergey Sharybin:
Commited the patch.
No need to update startup.blend, better to do a versioning
Hi everyone,
I just noticed that:
http://www.pasteall.org/pic/28427
Who added the grey text boxes? I find the look we had in 2.62 better
actually.
Sure, the text is a bit more readable with a background, but then I'd
prefer a more transparent one.
Also the current boxes differ in (text)size.
As comparison 2.62: http://www.pasteall.org/pic/28428
Ok, the Nudge and Fill/Deepen and maybe the Smooth one is a *bit*
different to read. But thats it.
+1 to revert to that or have a slight transparent background.
Am 14.03.2012 22:14, schrieb Thomas Dinges:
Hi everyone,
I just noticed that:
Hi,
I added the background boxes in r44532.
Consider vertex paint for an example of where this makes a big
difference: http://www.pasteall.org/pic/show.php?id=27401
This applies to the brush texture selector too, which can be even
worse (any texture with black along the bottom makes the text
I think a good approach to solve this would be to leave a bit more
black space on the top and place the names there with a grey color,
that way there is no need for the rough grey box, and all text will be
readable.
A sample with the first one: http://www.pasteall.org/pic/show.php?id=28430
On
Maybe I am old fashioned but I find the newer labeled text easier to
find and read. Discerning the name among different shapes is a bit
confusing to the eye.
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I'm with Nick, the addition was obvious and needed, I think this is just a
coder art issue :)
what about something like this
http://www.pasteall.org/pic/show.php?id=28433
cheers
Daniel Salazar
patazstudio.com
On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis kal...@gmail.comwrote:
Maybe
...@gmail.com
To: bf-blender developers bf-committers@blender.org
Sent: Wednesday, March 14, 2012 6:39:21 PM
Subject: Re: [Bf-committers] Sculpting UI issue
I'm with Nick, the addition was obvious and needed, I think this is just a
coder art issue :)
what about something like this
http
] Sculpting UI issue
I'm with Nick, the addition was obvious and needed, I think this is just a
coder art issue :)
what about something like this
http://www.pasteall.org/pic/show.php?id=28433
cheers
Daniel Salazar
patazstudio.com
On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis kal
] Sculpting UI issue
I'm with Nick, the addition was obvious and needed, I think this is
just a
coder art issue :)
what about something like this
http://www.pasteall.org/pic/show.php?id=28433
cheers
Daniel Salazar
patazstudio.com
On Wed, Mar 14, 2012 at 4:35 PM, Antony
] Sculpting UI issue
I'm with Nick, the addition was obvious and needed, I think this is just a
coder art issue :)
what about something like this
http://www.pasteall.org/pic/show.php?id=28433
cheers
Daniel Salazar
patazstudio.com
On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakiskal
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