Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Tom M
would be good to provide a few screenshots so people can see what blender does and what you would like it to do. LetterRip On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster andreas_gals...@hotmail.de wrote: Today I received a model as an .obj file from Cinema4D to continue working on it,

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread pete larabell
We'd also need to know if normals are coming over with the .obj or are they being calculated once inside Blender? On Thu, Jun 16, 2011 at 3:54 PM, Tom M letter...@gmail.com wrote: would be good to provide a few screenshots so people can see what blender does and what you would like it to do.

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
Jun 2011 12:54:05 -0800 From: letter...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) would be good to provide a few screenshots so people can see what blender does and what you would like it to do. LetterRip

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
, 16 Jun 2011 16:53:36 -0500 From: xgl.asyl...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) We'd also need to know if normals are coming over with the .obj or are they being calculated once inside Blender? On Thu, Jun

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Morten Mikkelsen
] Smooth shading could be better (compared to C4D) We'd also need to know if normals are coming over with the .obj or are they being calculated once inside Blender? On Thu, Jun 16, 2011 at 3:54 PM, Tom M letter...@gmail.com wrote: would be good to provide a few screenshots so people can see

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Felix Schlitter
: xgl.asyl...@gmail.com To: bf-committers@blender.org Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) We'd also need to know if normals are coming over with the .obj or are they being calculated once inside Blender? On Thu, Jun 16, 2011 at 3:54 PM

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
: [Bf-committers] Smooth shading could be better (compared to C4D) I think Morten is right. However, I agree that the default blender viewport shading is a bit weaker compared to some other packages, e.g. Maya. It is possible to approach the same look you get in the default Maya viewport