would be good to provide a few screenshots so people can see what
blender does and what you would like it to do.
LetterRip
On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster
andreas_gals...@hotmail.de wrote:
Today I received a model as an .obj file from Cinema4D to continue working on
it,
We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?
On Thu, Jun 16, 2011 at 3:54 PM, Tom M letter...@gmail.com wrote:
would be good to provide a few screenshots so people can see what
blender does and what you would like it to do.
Jun 2011 12:54:05 -0800
From: letter...@gmail.com
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D)
would be good to provide a few screenshots so people can see what
blender does and what you would like it to do.
LetterRip
, 16 Jun 2011 16:53:36 -0500
From: xgl.asyl...@gmail.com
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D)
We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?
On Thu, Jun
] Smooth shading could be better (compared to
C4D)
We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?
On Thu, Jun 16, 2011 at 3:54 PM, Tom M letter...@gmail.com wrote:
would be good to provide a few screenshots so people can see
: xgl.asyl...@gmail.com
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Smooth shading could be better (compared
to
C4D)
We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?
On Thu, Jun 16, 2011 at 3:54 PM
: [Bf-committers] Smooth shading could be better (compared to C4D)
I think Morten is right. However, I agree that the default blender viewport
shading is a bit weaker compared to some other packages, e.g. Maya. It is
possible to approach the same look you get in the default Maya viewport