Re: [Bf-committers] Texture and Texture Mask from Image Load

2014-10-08 Thread Ronan Ducluzeau
It is surprising that a similar quick setup was not added in GSOC Paint. Of course, a Create texture from image file button could be used everywhere there is a add new button for textures. Maybe, it could made by a shift click on add new button in relevant cases. It reminds me that Texture node

Re: [Bf-committers] Texture and Texture Mask from Image Load

2014-10-08 Thread Antony Riakiotakis
Hi, A UI that allows users to tweak texture values directly would not be bad (I was almost thinking about using a separate texture tab with more options even). I would never expose texture nodes as -the- way to do texturing though. They are too buggy atm (with threaded issues, conflicts with

Re: [Bf-committers] Texture and Texture Mask from Image Load

2014-10-08 Thread Johnny Matthews
Yeah, well I guess that's why I punted the idea over to you. The UX of a one click setup I think is beneficial. Of course if there is a better way to do the setup, I would be all for it. This is just something I hacked together. Here is the code if you are interested in seeing what I did. Like I