Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-04 Thread Antony Riakiotakis
This is supposed to happen. Internally texture paint uses stroke masking to avoid repainting on the same region. Solution: use air brush ;). ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-04 Thread Antony Riakiotakis
My previous answer is wrong it seems. It looks like when using the space stroke option, the two modes (projective/2D) operate slightly differently. Spacing is done on image/uv space for image editor and screen space for projective texturing. That means that most of the time, the 2D code will

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-04 Thread Morten Mikkelsen
That's ok, as long as you admit that you were wrong :) (kidding) On Mon, Mar 4, 2013 at 7:02 AM, Antony Riakiotakis kal...@gmail.com wrote: My previous answer is wrong it seems. It looks like when using the space stroke option, the two modes (projective/2D) operate slightly differently.

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-03 Thread Antony Riakiotakis
Hi all, an update on this thread. Currently I am in the process of reusing paint stroke code in texture painting. The experiment is being a success but to unify the code better I will need to tweak code across other paint systems too and gather feedback. Considerations and things that I

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-03 Thread Morten Mikkelsen
Perhaps you could also look into why the default brush looks so bad for bump painting yet when air-brush is checked it looks perfect. Just a though :) Cheers, Morten. On Sun, Mar 3, 2013 at 6:17 PM, Antony Riakiotakis kal...@gmail.com wrote: Hi all, an update on this thread.

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2012-11-02 Thread Antony Riakiotakis
I take it you are referring to the way texture masks are applied? Then yes, it doesn't work that well without ticking airbrush. This has the effect of disabling the paint mask to cull previous strokes, but I agree it should be done automatically. Yes, alpha masks do not appear in the GUI, the

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2012-10-29 Thread Brecht Van Lommel
Hi, There's others who know more about the sculpt and painting tools, but here's my opinion. On Sun, Oct 28, 2012 at 10:09 PM, Antony Riakiotakis kal...@gmail.com wrote: Part of my work was to port rake style brushes to texpture paint and unification of cursor display for sculpt texture paint.

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2012-10-29 Thread Antony Riakiotakis
Hi Brecht, thanks for the comments. I have nothing to add here short of some comments about 2D vs 3D painting. 3D aka projective painting is much more involved than adding another dimension, however there could be shared code between the two especially when it comes to application of brush stroke