The color wheels are HSV, there is no standrad way to represent them but
using some of the more commom math/trigo rules:
a Hue of 0º (Red should be on the +X axis) and rotaion go in the
trigonometric sense (conterclock wise)
Scopes have nothing to do with this:
Colorwheels are represented in HSV
Would it be possible to make the color wheel rotateable/mirrored via a
modifier key? Then all preferences could be had.
On Tuesday, January 18, 2011, Xavier Thomas
xavier.thomas.1...@gmail.com wrote:
The color wheels are HSV, there is no standrad way to represent them but
using some of the
On Tue, Jan 18, 2011 at 6:04 PM, Sean Olson seanol...@gmail.com wrote:
Would it be possible to make the color wheel rotateable/mirrored via a
modifier key? Then all preferences could be had.
Just put it in the user preferences as a degree off set.
--
Douglas E Knapp
Creative Commons Film
Would it be possible to display the color wheels correctly ? I actually
don't know if there is a correct or wrong way, I guess not, but to me it is
upside down.
Which one is correct?
http://www.willrosecrans.com/blog/2010/09/color-wheels/
___
Hi,
troy.sobo...@gmail.com (2011-01-17 at 1952.47 -0800):
Would it be possible to display the color wheels correctly ? I actually
don't know if there is a correct or wrong way, I guess not, but to me it is
upside down.
Which one is correct?
Look at Blender ones, the red is at the bottom, while all in that page
put it at the top or the right side, following typical starts for
clocks or angles (resp.). That is what he is pointing, that Blender is
yet another style with hard to explain 0 points down.
As opposed to 0 being lower