After chatting in the developer IRC i ended up creating a wiki page
for collecting what sort of data could be added to an improved
statistics page (and how such a page should be organised):
http://wiki.blender.org/index.php/Dev:Ref/Requests/User_Interface/BlenderStatisticFlyout
please comment
hi.
Blender currently exposes the number of vertices/edges/faces
of the current visible scene. If i want to know the number
of faces actually used for a single object (after modifiers
have been applied!), then currently i have to do this:
- move the object to an empty layer
- switch to this
Why do you want this?
The problem with API functions is, inlike the text display which is
more of a `Useful Hint on Scene info` API calls are expected to be
exact data - eg - you can allocate memory based on this info and know
your arrays will hold the data - this makes me cautious to add in such
Am 08.03.2012 16:57, schrieb Campbell Barton:
Why do you want this?
My special usage scenario is this:
When creating content for an online environment (like
Second Life) the content creator must be aware of the
derived face count of an object as that is a very critical number.
But we only need
this patch seems to do what i propose:
http://www.pasteall.org/29834
In object mode it shows the derived facecount and derived vertex count
of the selected objects.
In edit mode it displays the mesh facecount and the mesh vertex count .
When i change the selection in Object mode, the
Hi,
Such changes we better not do. This statistic should be a reliable piece of
information for the scene. Selection can be drawn next to it, but not
instead-of.
-Ton-
Ton Roosendaal Blender Foundation
This has always bugged me. Pulling the information that I need out of that
stats header always feels slower than it should be because you have to
visually and mentally play puzzle games to figure out the information that
you are after. (Even while righting this I looked at my header and said to
So i took another round on this and here is my idea
after i have seen Sean's contribution.
What about having 3 statistic sets for Scene, Object and Mesh.
In Object mode the default is the Scene statistic.
In edit mode the default is the Mesh statistic.
Here are 3 images how it may look:
Scene: