I meant to attend and was absent*
I had 1 question. it's for something very long term.
could there be some collaboration between simulations?
seperate fire sim, fluid sim, and rigid bodies seems over simplified to me.
an 'energy, state, and bond' system that handles
a.heat
b.rigid body
Thanks for the explanation. Overall I agree with the approach.
It would be very helpful if this kind of functionality was submitted for
review and integration in smaller parts. For example:
* Change rigid body simulation to work as a modifier.
* Add Alembic support to point caches for physics
ideally, a simulator would take energy(light) Solids, liquids and gases and
plasma in 1 simulation,
(so a laser impact can melt, vaporize, as well as emit residual light as
the laser passes)
a 'unified solver' would be spectacular
On Feb 26, 2018 8:59 AM, "Martin Felke"
Hi all,
Here are the notes from today's 17 UTC (18 CET) meeting in irc.freenode.net
#blendercoders. Reminder: meetings are on Mondays, next meeting is 05
March, 09 UTC (10 CET).
1) Blender 2.79 'a' release
Final release will happen by Wednesday.
2) Code Quest
* The campaign is doing well.
Am Montag, den 26.02.2018, 15:29 +0100 schrieb Brecht Van Lommel:
> Am I understanding correctly that you are proposing to keep all fracture
> data within one Object datablock? And then there would be a "Convert"
> button on the modifier that generates multiple objects, which are then no
> longer
Am I understanding correctly that you are proposing to keep all fracture
data within one Object datablock? And then there would be a "Convert"
button on the modifier that generates multiple objects, which are then no
longer influenced by the modifier? If so that makes sense to me. Even if
many
Hello and thanks for all the feedback!
I have my complete proposal ready here on my website for blender developers to
evaluate: http://www.wellobserve.com/#!NPR/2018Summer/Proposal.md
Thanks for the advice Richardo!
Nahuel: The vector calculation method is STILL (but not as bad) memory
Hello:
Nice pictures there, im just a user talking here but ¿did you post this at
http://blendernpr.org/ ? and other question i have is ¿does this method
consumes the same amount of memory than the actual freestyle?.
Cheers
El Domingo, 25 de febrero, 2018 22:41:33, Ricardo Nunes
Hi, first attempt to get my thoughts / ideas sorted on how to move on
with FM in 2.8.
FM 2.8 Proposal : Fracturing, Cache, Rigidbody
==
Fracturing:
--
Main Goal is to avoid 1000s of real objects, this still causes serious
lags in blenders