Hi Guys
I really like create and design UI and improve user experience... and I
want to show a proposal for UV editor interface overhaul. This proposal
was made using the opinion of different Blender artists, newcomers and my
personal experience (six years using blender in my work). All this thin
I'm an artist an I can give you feedback if you share your add-on.
El 12 feb. 2018 13:58, "Sybren A. Stüvel" escribió:
> Hi Ounan Ding,
>
> On 12/02/2018 08:14, Ounan Ding wrote:
>
>> Recently I found a paper about analytic drawing [1], and then I try to
>> prototype it in Blender as an add-on.
Hi
I want to ask about Blender perfomance in the future Blender2.8, actually
Blender have problems editing meshes with medium triangles (50k triangles)
models that actually you can see in videogames without problems.
It's a recurrent topic in Blender community, the problems with editing
perfomanc
Substance's interface didn't change a lot, was more a theme change and a
few new features or upgrade, but the interface is the same in reality, and
some changes are bad, like the space between options in the menus, actually
you need double of the size for some menus. The only real change in the
int
This modifier is obiusly different to spin, spin only extrude a mesh, this
modifier create and array in a determinate shape. Actually I'm doing a work
where this modifier will help me a lot to reduce times and make less
destructive the workflow.
2018-05-07 15:27 GMT+02:00 metalliandy :
> I've bee
ating a new modifier.
> If a radial array was done with a center defined by a manipulator just
> activated with a checkbox added to current array modifier;
> will you still request proposed modifier with its 3 methods, 4 values and 6
> buttons ?
>
> 2018-05-07 16:11 GMT+02:00 Albe