Currently, there is no good place to store “global” (per .blend file)
addon properties, but having it would be really useful for data which
isn't specific to any existing ID datablock.
WindowManager properties aren’t saved with the file (which is actually
useful in some cases).
So, right now, the
Hi,
A question to Blender developers: in your opinion, would aggregate
properties (i.e. showing/modifying state of multiple objects) be rather
complicated to implement, or actually pretty easy?
For example: layout.prop([obj1, obj2, obj3], "show_wire") would display a
checkbox with on/off state
Indeed, bpy.types.Macro is a pretty useful mechanism which is left
completely unexplained in the official documentation. I had no idea that
stringing operators together is even possible until I accidenatlly stumbled
upon Macro usage in someone's code. Just in case, here's one more link to a
About a moth ago someone has suggested a patch which adds an access to
bpy.ops.ed.undo_history menu items from python:
https://lists.blender.org/pipermail/bf-committers/2016-November/047868.html
There seemed to be no response from the main developers, unfortunately.
You can, in principle, get a