Re: [blind-gamers] developing accessible games

2017-12-18 Thread valiant8086
Hi. My dream is to have a mainstream programming or scripting language that is very similar to bgt. Just has the extra stuff we need. Since bgt's feature sets is provided by angel script as far as I understand, that's probably  not that unrealistic. I guess bgt isn't stupidly fast or

Re: [blind-gamers] Microsoft Flight Simulator?

2017-12-18 Thread Ron Kolesar
Hi Dave, from Ron Kolesar. If Jordan writes to you? I too would love to get back into the air. But since the designer and owner of the Its Your Plane pulled down the web page. The major program that we need access to has been keeping all of we BVI Pilots grounded. So sadly I hope that helps

[blind-gamers] creating an accessible game

2017-12-18 Thread Marvin Hunkin via Groups.Io
Hi. well my course uses c #, and have done a few programs in c #, like a windows calculator and a shopping cart, mvc web stuff. So do know about c #, and at the moment rebuilding a text based hangman game I did for a web site design course a few years back, and it is not working, and uses the

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
Okay, it's a start. I'll concede that much; but we have a long way to go and most of my points still stand. On the political front, i.e. enforcing/creating legislation for accessibility-and not only games-we are completely screwed here in the United States-unless we can elect a

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Joshua Tubbs
Well, hold on a minute. Not fully accessible. No talking menus yet. Making plays and the actual gameplay, with vision assists on, is pretty accessible. It’s also not fully accessible because there needs to be more things implemented for the passing game. The workaround that Karen, Ea Sport’s

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Jude DaShiell
Political considerations enter into all of this. Monitor what happens to accessibility regulations in this and future administrations since what happens to those regulations really is the wind. We are at most one leaf in that wind and not attached to any tree either. On Tue, 19 Dec 2017,

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Joshua Tubbs
Here’s some links for you. Note that due to your bitter opinions, you can’t really take this seriously because these aren’t RPGs. What they are is attempts to make games, AAA games that that, accessible. Period. No matter the genre. UFC 3 accessible beta trial discussion:

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Josh Kennedy
EA games has an accessibility department now. Madden nfl is fully accessible on xBox within the past 3 or so months. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, December 18, 2017 16:37 To: blind-gamers@groups.io Subject: Re: [blind-gamers] developing accessible games

Re: [blind-gamers] Accessible Dungeons and dragon RP books

2017-12-18 Thread Jude DaShiell
If you have an iphone an app called dice box is available to handle any dice rolling needs for this sort of gaming. I'm almost certain another d map generator exists for the iphone as well. On Mon, 18 Dec 2017, Justin Jones wrote: Date: Mon, 18 Dec 2017 16:38:36 From: Justin Jones

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
Warning, wall of text to follow; apologies in advance. Amusing; I have a bridge to sell you guys. Your sentimentality does not line up with the stark economic reality of game development/publishing. Up until recently, I have been playing mainstream games for over thirty years. I lost the rest of

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Damien Sykes
Hi Shaun, Yeah. Much as I hate to admit it, I was diagnosed with autism myself, near the aspergers end. I say I hate to admit it, but only because people judge me harshly for it. I'm not ashamed of it, it's who I am. But I am ashamed of some of my childhood attitudes. Whether that was my

Re: [blind-gamers] Accessible Dungeons and dragon RP books

2017-12-18 Thread Christopher Bartlett
This is correct, there is a subscription at either a player's level or a master's level, which permits more privileges of storing campaigns and home-built material. You also have to purchase each book separately, or there are packages for more than one. Doing so gives you electronic access to

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Shaun Everiss
I agree damien. I was like this from 15-20 years then from 26-30, but I am ok now. A lot of things did not pan out and I have accepted though I am still bitter about some of those things. I however can't do anything about them. On 19/12/2017 9:18 a.m., Damien Sykes wrote: Hi Justin,

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Shaun Everiss
I agree. I agree with you there. For me the next step will be in both camps. Games we can play with our headsets on, at home or at friends places and games we can play on the go. Its not just the blind but with the rise of tech these days gamers a lot of sighted to are sitting getting fat

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Damien Sykes
Hi Justin, Your below message represents almost the exact bitter and prejudiced thoughts of a 14-year-old me. Sighted people probably have a good thousand games to every one of ours. So why should we give a damn? But no. We need to try and include everyone, otherwise we are not only stooping

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Damien Sykes
Hi, I can see where you’re coming from. Indeed, now you’ve said that I do seem to have a 15 year history of inner conflicts. When I first got into audio gaming 15 years ago, I remember feeling that, at last, here were some games we (the blind) could play. People have finally taken an

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Shaun Everiss
I have to disagree with you back. Audio games are basically done, we should focus on inclusive games for all if we can help it. Otherwise I'd have a blindy device to do all my blindy things. At the extra blindy cost for the blindy me. Back in the day I did this. Guess what, interest in

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Shaun Everiss
Well there is code7 which I have been playing, some of the puzzles in that are really a challenge. Its going to take me several tries to complete that game and that is good. And finally its happening, maybe on small indie companies but still. Sighted people are developing inclusive games for

Re: [blind-gamers] Accessible Dungeons and dragon RP books

2017-12-18 Thread Justin Jones
Supposedly, D and D Beyond has electronic versions of the manuals, but there is some sort of financial obligation involved. I haven't looked into it yet, so I really cannot say much more. On 12/18/17, Arianna Sepulveda wrote: > Which version are you going to be

Re: [blind-gamers] Accessible Dungeons and dragon RP books

2017-12-18 Thread Arianna Sepulveda
Which version are you going to be playing? I think you can find the later versions on Drivethrough RPG. There's a lot of stuff on there. Thanks, Ari > On Dec 18, 2017, at 9:37 AM, ann wrote: > > Hi folks, > > > Someone has offered me the chance to play D again. So, does

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Bryan Peterson
Exactly. Look at A Hero’s Call. I imagine there was lots of visual feedback for the graphics design. Sent from Mail for Windows 10 From: Liam Erven Sent: Monday, December 18, 2017 10:12 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] developing accessible games I disagree. There are

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
I am going to have to respectfully disagree; for an audio game, for people with no visual acuity, visual elements are both a waste of time and resources. If I were, for example, to try and develop a role-playing game along the same lines as Baldur's Gate, production time would be increased by at

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Damien Sykes
Hi, I don’t know why, but I like the fact that there’s no visual element. I know that a UI won’t make or break an audio game, but if there’s no UI then you have no choice but to go fully audio, and it really makes you think about what information needs to be conveyed. Almost like writing your

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Liam Erven
My biggest issues are lack of cross-platform, lack of environmental effects, and no way to do any sort of visual UI. That’s been an issue in Brain Station unfortunately. This is the problem when you get too comfortable with a scripting language like what was stated earlier. You don’t want to

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Damien Sykes
Hi Justin, Indeed there are workarounds for these issues, but they are trivial compared to some of the bigger limitations. No 3d. No audio effects (filtering, reverb etc). Not cross-platform. Can't really do anything with binary data unless you do all the calculations and conversions yourself.

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Damien Sykes
Hi, While BGT is excellent for simple audio games, it can’t do 3D audio or diagramming, and it is not a cross-platform framework. Also what I’m finding to my cost is that if you start with a limited scripting engine and stick with it for long enough, you’ll pretty much be stuck with that for a

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
One example of this sort of limitation is that BGT will only allow for the reading of string data types from a file and nothing else. For example, if you tell BGT to output a series of numbers into a text file, it does this just fine, but if you try to read those numbers back into a piece of code

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Liam Erven
It’s still a scripting language by definition. It’s good for games, but not much else. Also has several limitations which could be problematic. Sent from Mail for Windows 10 From: Josh Kennedy Sent: Monday, December 18, 2017 6:36 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers]

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Josh Kennedy
Sam tupy’s elaborate survive the wild game was written entirely in bgt. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, December 18, 2017 07:31 To: blind-gamers@groups.io Subject: Re: [blind-gamers] developing accessible games So long as you understand that BGT isn't a real

Re: [blind-gamers] crafting kingdom

2017-12-18 Thread Justin Jones
It has On 12/17/17, Jude DaShiell wrote: > Please report this on game's review page and mention accessibility > interface is in use when all of this happens. > > On Sun, 17 Dec 2017, Richard Sherman wrote: > >> Date: Sun, 17 Dec 2017 22:03:46 >> From: Richard Sherman

Re: [blind-gamers] developing accessible games

2017-12-18 Thread Justin Jones
So long as you understand that BGT isn't a real programming language, as it falls under scripting. It's not a bad start though, as it can do plenty of cool things and also serves as an intro to game programming, but it is only an intro. On 12/17/17, Josh Kennedy wrote: