You could research audio game engines online. There would be multiple solutions
available.
Nathaniel Schmidt
Undergraduate student
Bachelor of Computer Science (S306)
School of Information Technology
Faculty of Science, Engineering and Built Environment
I read a little about Python and Ruby, but couldn't figure out how these
languages handle keystrokes or sound.
-Original Message-
From: blind-gamers@groups.io On Behalf Of William
Sent: Sunday, February 14, 2021 12:42 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers]
Thanks. Does C++ have a sound class?
From: blind-gamers@groups.io On Behalf Of Nathaniel
Schmidt
Sent: Saturday, February 13, 2021 11:11 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Introduction, and programming questions
Hi,
If BGT arrays are the same as in C++, they won’t
if I were you, I will do this in python and wxpython.
Immigrant via groups.io 於 14/2/2021 10:41 寫道:
Hello, everyone. I have just joined the group, and I hope the distinguished
gamers and writers in this gaming community understand that I am very much a
beginner, trying to write perhaps a
Hi,
If BGT arrays are the same as in C++, they won’t be very flexible if you use
them to store cards because you won’t be able to add or remove items very
easily. In C++ you can get around this by using vectors but I don’t know how
you would do this in BGT.
If you instantiated objects, then
Hello, everyone. I have just joined the group, and I hope the distinguished
gamers and writers in this gaming community understand that I am very much a
beginner, trying to write perhaps a couple of simple dice or card games. I
wrote a dice game script in BGT, and the script doesn't generate any
There's actually a fully portable version of mushClient you can
download directly from it's website. No hacking needed.
Also, the correct link to download 7Zip is https://7-zip.org.
On 2/13/2021 1:54, Shaun Everiss wrote:
I havn't fiddled
For my fellow gamers.
I'm looking to give my overworked keyboard as my main input device a well
deserved brake.
Looking for a USB joystick/flight yoke and throttle controller that would
support the following.
1. Would work with the only hand to ear program that supports force
feedback, ad
Greetings, fellow gamers.
My name is Gunnar Thor and I am studying Games and Entertainment Technology at
Nord University in Steinkjer, Norway. I have been intrigued with visual
impairment and games for some time now and I am researching this as a part for
my bachelor thesis. Therefore, I am
VIPMUD, is a lot more easier than mush, simpley because, you don't have to do
all that copying and pasting. only one drawback is, you get a 30 day trial,
however, it's well worth the purchase.
> On Feb 13, 2021, at 3:45 AM, William wrote:
>
> Thanks for your detailed instructions.
>
>
>>
Thanks for your detailed instructions.
Shaun Everiss 於 13/2/2021 14:54 寫道:
I havn't fiddled round with this but there are several ways to make
some of this work.
Its not alegal but its a bit hack and slash.
Firstly you will need 7zip from http://sf.net/projects/sevenzip/files
The direct
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