Re: [blind-gamers] a hero's call for help rescuing my speech

2017-12-30 Thread Shaun Everiss
Technically tolque which is what this thing uses should have the jfwapi.dll. If you have something like teamtalk it should be in there. If you copy that over to the tolque folder technically that will work I am not sure what else one needs to do but still. On 31/12/2017 7:28 a.m., Michael

Re: [blind-gamers] a hero's call for help rescuing my speech

2017-12-30 Thread Michael
To: blind-gamers@groups.io Subject: Re: [blind-gamers] a hero's call for help rescuing my speech  Michael, Try, Toggle Speech Output Quickly switch between screen reader support, SAPI, and no speech Alt + O        - Original Message - From: Michael To: blind-gamers@groups.io Sent

Re: [blind-gamers] a hero's call for help rescuing my speech

2017-12-30 Thread Phil Vlasak
Michael, Try, Toggle Speech Output Quickly switch between screen reader support, SAPI, and no speech Alt + O - Original Message - From: Michael To: blind-gamers@groups.io Sent: Saturday, December 30, 2017 1:28 PM Subject: [blind-gamers] a hero's call for help rescuing my

[blind-gamers] a hero's call for help rescuing my speech

2017-12-30 Thread Michael
Hi all, I wrongly assumed I could set the speech output to something other than NVDA or sapi. Namely, Jaws, but since I wasn’t sure what that other option was, and I still can’t even recall what it was called, I set it to that, and now I have no speech running at all when I start the game. Is