I can't say I'm able to follow Dark's train of thought on how this is
related to sighted vs blind players or the way things look. Seems to
me that this is an effort on Apple's part to keep search results from
being overwhelming, and also to cut down on the amount of
copycat/lookalike apps in the st
I've caught a couple of the impromptu demos, and can't wait to get my
clumsy paws on this.
Best of luck, looking forward to the release.
Scott
On 11/10/17, Jack Falejjczyk wrote:
> And whatever the price, it's gonna be worth it, folks. It's a
> collection of brain-based minigames, but the arcad
This is good news! Relieved to hear that they took a more thorough look.
Quick question: have you considered porting these titles to Android?
Wait wait wait, put those rocks and that pepper spray away, I was kidding! ;)
Scott
On 11/11/17, Marty Schultz wrote:
> I received a call from Adam
Good to hear man. Very much looking forward to this title! Keep us posted.
On 2/11/18, Liam Erven wrote:
> It's been a while since I've posted anything about Brain Station. So here
> goes.
> Brain Station currently stands at 19 games. Achievement collectors can
> rejoice as there are currently 25
Thirded. My brain is still gonna need training when you get back.
Typed on the move. Please excuse brevity and/or clumsy thumbs.
> On 6 Apr 2018, at 14:11, john wrote:
>
> Seconded. Focus on getting better first. We'll still be here when you get
> back.
>
> --
AT least it's not the cat's fault this time... ;)
Looking forward to taking this for a spin in due course. It's been
ages since I played. Good to see you're still around and updating it
Aprone.
Scott
On 4/25/18, lori duncan wrote:
> Ouch, give um hell Aprone, or put them onto me and let me do i
I reckon that if you swap the word "all" for the word "more", then
most of this starts to make sense. To me, it seems like some
encouragement (perhaps on a legislative level) for mainstream game
companies could be a good thing, but as has been pointed out many
times already, absolutes are an imposs
Liked and shared here. Good luck, chaps!
Scott
On 2/20/19, Ebon sky studios wrote:
> hi Everyone,
>
>
>
> We have a favour to ask of all of you who have shown an interest in the
> project. We have entered Sable into a competition, winning this would be
> huge for the progression of Sable and wou
Hey chaps,
This is exciting! I've just had a gander at the initial posts in the
thread and will definitely be following along with the course. It's
particularly interesting to me that Brian is tackling this stuff using
OSARA, because I was involved with development of that and - to my
knowledge -
Typically racing games aren't my thing, but I'll be giving this one a
shot when I get some downtime at the weekend and leaving a review of
course. Most likely gonna go for the Itch version here. Really excited
that you've found another indie dev who's receptive to accessibility!
Scott
On 09
Dear Mr Gorilla (it feels wrong to call you clueless) :P
Great idea, and I thoroughly enjoyed your first run. I'd subscribe to
this as a podcast for sure, but can also see some merit in doing these
as YouTube videos. I mean, imagine if this level of narration became a
trend among folks who enjoy m
To be fair to Philip, I suspect he had no choice.
The gentleman that owns Q9 nowadays has no qualms about whether his
choices are popular. I should know - I've had to spend many, many
hours mopping up the mess he makes by selling misinformation in a
different field.
Anyway, yeah, it's a good game
I'd argue that the the question is far from pointless if someone
intends to advocate for accessibility improvements (to take just one
of many potential scenarios).
The response on the other hand... what did that add?
Scott
On 3/1/20, Charles Rivard wrote:
> Is it available now? If so, there i
s pointless.
>
> Maybe it is a valid question if asked of those who are developing the game
> instead of people who cannot even get the game for a test run?
>
>
>
>
> If you think you're finished, you! really! are! finished!!
> -Original Message-
> From:
Hi Sharon,
They're just displaying the price in UK currency (I guess that's where
the developer is located based on the audio ad I heard). Whichever
payment processor you choose will convert the amount to US during
checkout.
Hth,
Scott
On 3/7/20, Sharon Hooley wrote:
> I didn't see the price f
Yah, PC only right now Jody.
Typed on the move. Please excuse brevity and/or clumsy thumbs.
> On 8 Apr 2020, at 20:18, Jody McKinniss wrote:
>
> Is this mod only available for PC, or for XBox as well? I really want
> to try this, but the thought of having to reinstall and use
> Steam...ugh.
>
As a workaround, you could remap your physical NumPad enter key to
replicate the functionality of Enter to the right of Apostrophe.
SharpKeys is a good free mapping utility.
https://www.randyrants.com/category/sharpkeys/
Hth,
Scott
On 4/17/20, Tyler Zahnke wrote:
> This isn't a problem in most
difference between the functions of these keys.
>
> On 4/17/20, Scott Chesworth wrote:
>> As a workaround, you could remap your physical NumPad enter key to
>> replicate the functionality of Enter to the right of Apostrophe.
>> SharpKeys is a good free mapping utility.
>> htt
Super useful stuff! Thanks heaps fort the effort man.
Scott
On 4/30/20, Devin Prater wrote:
> Branching from a discussion on the audio games forum, I decided to write
> guides for different emulators; using them to play games, and setting them
> up for best usage. Of course, using PPSSPP on Wind
Yowzers, that's a biggy! Seems I need to make a local friend of
someone who owns a PS4. :)
Scott
On 6/5/20, Yohandy wrote:
> that is doubtful. The accessibility is built into the game engine. Has
> nothing to do with regular vs premium. If you want the digital
> soundtrack and avatars though, I
Well assuming your point was support for "usual screen readers", then
yeah, it kinda is. NVDA has wider adoption than JAWS nowadays (see
recent webAIM surveys).
I think it's also worth keeping in mind at times like these that the
JAWS ULA precludes a demo version of JAWS being used to develop or
t
Is it exclusively a gaming podcast, Austin? That's a lot of messages
you've been posting about it here if not. Just saying.
Scott
On 11/30/20, Austin Pinto wrote:
> hi all.
> yesterday we had 6 viewers on youtube. thanks for coming.
> if you were unable to catch us on youtube you can listen to o
Oh man, that's a rough break! Thanks for the transparency. Here's hoping
that the team can regroup and find a way forward.
All my best to everyone who's invested effort,
Scott
On 05/02/2022 17:20, Ebon sky studios wrote:
Hello all,
We regret that we have to pass along some very bad news
All the best with whatever you take on next Paul, sending hope for Papa
Lemm too.
Scott
On 4/13/2022 6:13 PM, Paul Lemm wrote:
Hi everyone,
It is with an in credibly heavy heart that I have to make the
announcement that I will be stepping down as lead programmer for Ebon
Sky Studios, due
24 matches
Mail list logo