I’d be interested in that new backgammon engine initiative!On Aug 4, 2023, at 1:59 PM, Øystein Schønning-Johansen wrote:(not harsh at all, Joseph!)Yes! I think everyone agree to that. The engine and the gui should be separated in two processes with a protocol between them.BTW. There is a new
(not harsh at all, Joseph!)
Yes! I think everyone agree to that. The engine and the gui should be
separated in two processes with a protocol between them.
BTW. There is a new initiative to develop a new backgammon engine. So far
it has been some discussions. It will be coded from scratch in
I don't want to sound harsh, but if we lost all GUI support then GNUbg is
no more alive than XG.
-Joseph
On Sat, 5 Aug 2023 at 02:07, Øystein Schønning-Johansen
wrote:
> Yes!
>
> We could actually train neural networks with different characteristics.
>
> Let's say we do one loop through the
Yes!
We could actually train neural networks with different characteristics.
Let's say we do one loop through the training dataset, and for each
position we add a little notch to the winning probabilities for all
positions that have an opponent checker on the bar (and maybe even a bigger
notch
Different nets sound like a good addition for people who want to play
against the computer. This could be combined with an old idea of having a
list of opponents with different characteristics (e.g. more / less
aggressive) where the move equities are adjusted based e.g. on the number
of blots,