Interesting diagram. I suppose the hc_0 and hc_1 prefixes mean the
inputs are for the player on roll and for the other respectively ?
The sum of the values seems to be about 0.5. Should the sum be 1 and the
basic inputs amount for the complement ? If this is the case, do you
have the actual sum
On Thu, Jun 6, 2019 at 12:21 AM Philippe Michel
wrote:
> Interesting diagram. I suppose the hc_0 and hc_1 prefixes mean the
> inputs are for the player on roll and for the other respectively ?
>
Yes! hc is for "hand crafted" features, the cleaned dataset I used also
have features
prefixed by "b"
2019 11:34
To: Philippe Michel ; bug-gnubg@gnu.org;
philippe.mich...@free.fr
Subject: Re: [Bug-gnubg] An old bug and possible neural nets input change
Sorry the late answer, Philippe!
This is a really interesting find. I totally agree with you. The code that
calculates PIPLOSS is really
Sorry the late answer, Philippe!
This is a really interesting find. I totally agree with you. The code that
calculates PIPLOSS is really unreadable and un-maintainable. Some years ago
I wrote a structure to hold the board state, and I then also had to adapt
the input calculation to this new board
One of gnubg's inputs is the following quantity :
/* Average number of pips opponent loses from hits.
*
* Some heuristics are required to estimate it, since we have no idea what
* the best move actually is.
*
* 1. If board is weak (less than 3 anchors), don't consider