On Tue, 7 Feb 2017, Michael Petch wrote:
On 2017-02-07 15:34, Philippe Michel wrote:
Moreover, the UI is quite fragile since one can set the rng to something
not thread-safe like "file" or "random.org". The defaut mersenne rng is
ok, though. With it, for a given position and seed, the result i
On 2017-02-07 15:34, Philippe Michel wrote:
> Moreover, the UI is quite fragile since one can set the rng to something
> not thread-safe like "file" or "random.org". The defaut mersenne rng is
> ok, though. With it, for a given position and seed, the result is the
> same for any numbers of thread
On Wed, 1 Feb 2017, Øystein Schønning-Johansen wrote:
The rollout code in GNU Backgammon is of course threaded. How is this
threaded actually? Is it threaded on each sample (aka each game). One
thread pr. game? Or one thread pr. evaluation? Or?
I'm not sure I really understand how it is done,
...@gnu.org] On
Behalf Of Øystein Schønning-Johansen
Sent: 01 February 2017 10:11
To: bug-gnubg@gnu.org
Subject: [Bug-gnubg] Threaded rollouts and RNGs
Hi!
It's a long time since I browsed the GNU Backgammon code now. :-)
The rollout code in GNU Backgammon is of course threaded. How is this thr
Hi!
It's a long time since I browsed the GNU Backgammon code now. :-)
The rollout code in GNU Backgammon is of course threaded. How is this
threaded actually? Is it threaded on each sample (aka each game). One
thread pr. game? Or one thread pr. evaluation? Or?
I just wrote a code that does a thr