Re: [Caml-list] OpenGL ES for iPhone Simulator; working example app

2012-02-01 Thread Christophe Papazian
I found a way to adapt your patch to cross compile ocaml 3.10 with the last Xcode and IOS SDK. But, I still get alignment warnings, AND SEGFAULT if I use some ocaml instructions like (+.) (float addition). However, I can get lucky and compile a stable binary (on iPhone) if I avoid some

Re: [Caml-list] OpenGL ES for iPhone Simulator; working example app

2012-01-30 Thread Christophe Papazian
Dear Jeffrey I tried your solution for ocaml on Xcode 4.2 with iOS 5.0 But I can't find a way to get a good binary. I got some weird alignment warnings on compilation and the application just doesn't work on the iPhone. Do you have plan to update your work for the last versions of Xcode and iOS

Re: [Caml-list] OpenGL ES for iPhone Simulator; working example app

2012-01-30 Thread Jeffrey Scofield
Greetings, I tried your solution for ocaml on Xcode 4.2 with iOS 5.0 But I can't find a way to get a good binary. I got some weird alignment warnings on compilation and the application just doesn't work on the iPhone. Do you have plan to update your work for the last versions of Xcode and

Re: [Caml-list] OpenGL ES for iPhone Simulator; working example app

2012-01-30 Thread Jeffrey Scofield
Christophe: I tried your solution for ocaml on Xcode 4.2 with iOS 5.0 But I can't find a way to get a good binary. I got some weird alignment warnings on compilation and the application just doesn't work on the iPhone. One extra comment occurred to me: We're doing development under Xcode

[Caml-list] OpenGL ES for iPhone Simulator; working example app

2011-08-22 Thread Jeffrey Scofield
Greetings, A while back I modified LablGL to work with OpenGL ES 1.1, calling my modified version LablGLES. Just recently I got LablGLES working in the iPhone Simulator, which I've found to be a nice prototyping environment for iOS projects. I also made an example LablGLES app that works on