It is already vertical, relative to the real part of Fa (in red), i.e. the
blue vector is always vertical to the red vector in this picture (and
counter-clockwise).
Yong
William Scott wgsc...@chemistry.ucsc.edu
Sent by: CCP4 bulletin board CCP4BB@JISCMAIL.AC.UK
10/13/2010 01:48 PM
Please
I am getting an error in running Phaser in NMA mode based on the usage in
the Phaser document.
pre
BFONT COLOR=#FF
html!-- CCP4 HTML LOGFILE --
!--SUMMARY_BEGIN--
#
Paul,
It seems the distance criteria apply to protein atoms only, not including
bound water. Is there a way to include atoms from water molecules in the
distance constraint?
Yong
Paul Emsley paul.ems...@bioch.ox.ac.uk
Sent by: CCP4 bulletin board CCP4BB@JISCMAIL.AC.UK
02/01/2010 09:02 AM
Alexander,
What graphics card were you using in the demo system? From my experience,
it seems only the high end card (FX3700 and up) can do this (having the
3-pin stereo connector). This is different from the situation for Windows
where a low end card like FX380 works fine. The 3-pin stereo
, but I would asume that any
quadro card with stereo output can be used with 3D Vision. Nvidia just
seems to increase the price limit for cards with stereo output.
Best regards,
Alexander
-Original Message-
From: Yong Y Wang [mailto:wang_yon...@lilly.com]
Sent: Friday, January 15, 2010
@JISCMAIL.AC.UK
01/15/2010 01:41 PM
Please respond to
schul...@cornell.edu
To
CCP4BB@JISCMAIL.AC.UK
cc
Subject
Re: [ccp4bb] Stereo TFT
On Fri, 2010-01-15 at 11:17 -0500, Yong Y Wang wrote:
Alexander,
I thought FX3700 would work. Good to hear confirmation from you. It
would be nice a Linux
The glasses are not compatible. I tested swapping glasses while keeping
the emitter unchanged and it did not work.
Yong
David J. Schuller dj...@cornell.edu
Sent by: CCP4 bulletin board CCP4BB@JISCMAIL.AC.UK
12/17/2009 05:25 PM
Please respond to
schul...@cornell.edu
To
Hi Warren,
The Zalman 3D LCD was mentioned last year. Do you know if the Zalman 3D
LCD can work with existing nVidia Quadro-based systems with
existing emitters and glasses (or polarized glasses) running existing
OpenGL software?
Thanks,
Yong
Kendall,
The story has been published. The lead paper is here:
Norman, B. H.; Dodge, J. A.; Richardson, T. I.; Borromeo, P. S.; Lugar, C.
W.; Jones, S. A.; Chen, K.; Wang, Y.; Durst, G. L.; Barr, R. J.;
Montrose-Rafizadeh, C.; Osborne, H. E.; Amos, R. M.; Guo, S.; Boodhoo, A.;
Krishnan, V.;