That's great. The 3D screen we got is only 23 inch. A full screen GUI
like in the game will certainly be helpful.
Nian Huang, Ph.D.
Dept of Biochemistry
UT Southwestern Medical Center
Dallas, TX 75390
On Fri, Dec 31, 2010 at 5:00 PM, Nian Huang huangn...@gmail.com wrote:
Dear all,
The python
On Fri, 2010-12-31 at 17:00 -0600, Nian Huang wrote:
Is there a way that I can make it vertical?
But of course. Edit-Preferences-General-Refinement toolbar
There is also set-model-toolbar-docked-position function which you can
rapidly discover by searching coot manual
--
Coot verendus est
Guess I was too fast, sorry.
On Sat, 2011-01-01 at 20:09 -0500, Ed Pozharski wrote:
On Fri, 2010-12-31 at 17:00 -0600, Nian Huang wrote:
Is there a way that I can make it vertical?
But of course. Edit-Preferences-General-Refinement toolbar
There is also set-model-toolbar-docked-position
On 31/12/10 23:00, Nian Huang wrote:
The python version coot has two nicely made toolbars. I can change the
position
or get rid of one of them by going to the preferences.
Indeed.
In the
current wide screen dominant world, the other toolbar takes too much
precious horizontal space. Is there
Dear all,
The python version coot has two nicely made toolbars. I can change the
position or get rid of one of them by going to the preferences. In the
current wide screen dominant world, the other toolbar takes too much
precious horizontal space. Is there a way that I can make it vertical?