Paging Toby Thain [was RE: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]]

2016-03-03 Thread Rich Alderson
Hi, Toby, I answered your private note, but Outlook/Exchange informed me this morning that it would not send the message for 48 hours and so was giving up. I just don't want you to think I'm ignoring you. My answer was that it's not for me to say, but the author is a friend.

Re: Algorithmic pricing gone critical - Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-02 Thread Warner Losh
l Discussion: On-Topic and Off-Topic Posts > > <cctalk@classiccmp.org> > > Subject: Re: Algorithmic pricing gone critical - Re: PDP-10 programming > [was > > RE: Dumb Terminal games (was Re: Looking for a small fast VAX development > > machine)] > > > > On

RE: Algorithmic pricing gone critical - Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-02 Thread Robert Jarratt
al - Re: PDP-10 programming [was > RE: Dumb Terminal games (was Re: Looking for a small fast VAX development > machine)] > > On Mar 1, 2016 8:19 PM, "Toby Thain" <t...@telegraphics.com.au> wrote: > > > > On 2016-03-01 7:36 PM, Sean Conner wrote:

RE: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-02 Thread Rich Alderson
From: cctalk [mailto:cctalk-boun...@classiccmp.org] On Behalf Of Alan Perry Sent: Tuesday, March 01, 2016 7:22 PM > I was one of the first outside people to get an account on LCM's Toad, but > one day I found my account was gone, so I have been doing -20 work on SIMH > since then.

Re: Algorithmic pricing gone critical - Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread william degnan
On Mar 1, 2016 8:19 PM, "Toby Thain" wrote: > > On 2016-03-01 7:36 PM, Sean Conner wrote: >> >> It was thus said that the Great Rich Alderson once stated: >>> >>> >>> For most hobbyists, even $100 is too much. I was simply astounded at the >>> chutzpah of the

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Alan Perry
I loaned Rich my big bag of DECsystem-20 docs, including the Gorin book, from my days as a systems programmer on a couple of -20s in college. Guess I should have taken a deposit or some ID ;) I had some time to kill in SoDo and went to LCM for the first since it opened to the public. I tried

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Ian S. King
On Tue, Mar 1, 2016 at 5:11 PM, Brent Hilpert wrote: > On 2016-Mar-01, at 4:36 PM, Sean Conner wrote: > > It was thus said that the Great Rich Alderson once stated: > >> > >> For most hobbyists, even $100 is too much. I was simply astounded at > the > >> chutzpah of the

Algorithmic pricing gone critical - Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Toby Thain
On 2016-03-01 7:36 PM, Sean Conner wrote: It was thus said that the Great Rich Alderson once stated: For most hobbyists, even $100 is too much. I was simply astounded at the chutzpah of the seller--right there on the Amazon list--who was asking nearly $1500 for a copy. I think that comes

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Brent Hilpert
On 2016-Mar-01, at 4:36 PM, Sean Conner wrote: > It was thus said that the Great Rich Alderson once stated: >> >> For most hobbyists, even $100 is too much. I was simply astounded at the >> chutzpah of the seller--right there on the Amazon list--who was asking >> nearly $1500 for a copy. > > I

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Sean Conner
It was thus said that the Great Rich Alderson once stated: > > For most hobbyists, even $100 is too much. I was simply astounded at the > chutzpah of the seller--right there on the Amazon list--who was asking > nearly $1500 for a copy. I think that comes from an unchecked computer algorithm,

RE: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Rich Alderson
From: Glen Slick Sent: Monday, February 29, 2016 7:43 PM > On Feb 29, 2016 5:07 PM, "Rich Alderson" > wrote: >> From: David Griffith >> Sent: Friday, February 26, 2016 4:05 PM >>> One of my ongoing wish projects is to learn to program a pdp-10 so I can >>> port

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-03-01 Thread Pontus Pihlgren
On Tue, Mar 01, 2016 at 08:02:47AM -0500, John H. Reinhardt wrote: > > On 2/29/2016 8:07 PM, Rich Alderson wrote: > >From: David Griffith > >Sent: Friday, February 26, 2016 4:05 PM > > > >>One of my ongoing wish projects is to learn to program a pdp-10 so I can > >>port Frotz to it. > > > >The

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-02-29 Thread Mark Wickens
There is a copy on archive.org: https://archive.org/details/introductiontode00step Regards, Mark. On 01/03/16 01:07, Rich Alderson wrote: From: David Griffith Sent: Friday, February 26, 2016 4:05 PM One of my ongoing wish projects is to learn to program a pdp-10 so I can port Frotz to it.

Re: PDP-10 programming [was RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)]

2016-02-29 Thread Glen Slick
On Feb 29, 2016 5:07 PM, "Rich Alderson" wrote: > > From: David Griffith > Sent: Friday, February 26, 2016 4:05 PM > > > One of my ongoing wish projects is to learn to program a pdp-10 so I can > > port Frotz to it. > > The canonical textbook is Ralph Gorin's

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-28 Thread Jules Richardson
On 02/26/2016 05:46 AM, Mattis Lind wrote: When at Retrogathering in Västerås (Sweden) a month a ago we demonstrated ASCII Mandelbrot (BASIC) on a VT100 generated by a PDP-11/03 . Takes quite a while for it to do it. http://i.imgur.com/v6FI5Cd.jpg I like that. I just unearthed an ASCII

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-27 Thread Brent Hilpert
On 2016-Feb-27, at 8:23 PM, Chuck Guzis wrote: > On 02/27/2016 08:11 PM, David Griffith wrote: > >>> I can think of lots of character art, but not one single game. >> >> I'm pretty sure someone has done chess that way. > > Dunno, my first encounter with Chess was Chess 3.0--it interacted using

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-27 Thread Chuck Guzis
On 02/27/2016 08:11 PM, David Griffith wrote: I can think of lots of character art, but not one single game. I'm pretty sure someone has done chess that way. Dunno, my first encounter with Chess was Chess 3.0--it interacted using the operator's console. But I suppose a game state could

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-27 Thread Charles Anthony
On Sat, Feb 27, 2016 at 8:11 PM, David Griffith wrote: > On Sat, 27 Feb 2016, Chuck Guzis wrote: > > Okay, so "dumb terminal games" do require a terminal of some sort. Back >> in the day of punched cards, however, terminals were expensive and not >> frequently encountered, but for

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-27 Thread Chuck Guzis
Okay, so "dumb terminal games" do require a terminal of some sort. Back in the day of punched cards, however, terminals were expensive and not frequently encountered, but for the operator's console. Given that, how many games can one think of that were played with card input and printer

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-26 Thread Jerome H. Fine
>Mattis Lind wrote: 2016-02-26 4:01 GMT+01:00 Chuck Guzis : A few more (I have source): Hockey Fleet (sort of battleship game) Football Lunar Lander (of course!) Blackjack Lots and lots of printer art --Chuck When at Retrogathering in Västerås (Sweden) a month a ago we

RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-26 Thread David Griffith
On February 23, 2016 10:41:08 AM PST, Rich Alderson wrote: >From: Ethan Dicks >Sent: Tuesday, February 23, 2016 8:23 AM > >> Zork (and anything else on a Zmachine) > >Ethan, > >You should know better. Zork originated on a PDP-10 running ITS. I >first

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-26 Thread Mattis Lind
2016-02-26 4:01 GMT+01:00 Chuck Guzis : > A few more (I have source): > > Hockey > Fleet (sort of battleship game) > Football > Lunar Lander (of course!) > Blackjack > Lots and lots of printer art > > --Chuck > > When at Retrogathering in Västerås (Sweden) a month a ago we

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-25 Thread Chuck Guzis
A few more (I have source): Hockey Fleet (sort of battleship game) Football Lunar Lander (of course!) Blackjack Lots and lots of printer art --Chuck

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-25 Thread Pete Lancashire
I use to play a version of Star Trek on an HP2000. Not a dumb terminal but a Teletype 35. Having the paper roll came in very handy. -pete On Thu, Feb 25, 2016 at 8:21 AM, Jerome H. Fine wrote: > >Ethan Dicks wrote: > > I've been meaning to ask this question since I

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-25 Thread Jerome H. Fine
>Ethan Dicks wrote: I've been meaning to ask this question since I started cleaning up terminals this year... what are some favorites? Some of the obvious classics are: Adventure Zork (and anything else on a Zmachine) Scott Adams Adventures Wumpus Anything in Dave Ahl's "101 BASIC Computing

RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-24 Thread Bob Brown
: Dumb Terminal games (was Re: Looking for a small fast VAX development machine) On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken <rllo...@telus.net> wrote: > On Mon, 22 Feb 2016, Mouse wrote: > >>> Computer games require all you can give them [...] >> >> Only

RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Rich Alderson
From: Glen Slick Sent: Tuesday, February 23, 2016 12:04 PM > On Tue, Feb 23, 2016 at 10:41 AM, Rich Alderson > wrote: >> publicly available to play on the Toad-2 at LCM, and I removed the >> office hours check from the startup program years and years and year

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Glen Slick
On Tue, Feb 23, 2016 at 10:41 AM, Rich Alderson wrote: > From: Ethan Dicks > Sent: Tuesday, February 23, 2016 8:23 AM > >> Zork (and anything else on a Zmachine) > > Ethan, > > You should know better. Zork originated on a PDP-10 running ITS. I first > encountered

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Adrian Graham
On 23/02/2016 16:23, "Ethan Dicks" wrote: > I've been meaning to ask this question since I started cleaning up > terminals this year... what are some favorites? Some of the obvious > classics are: > > Adventure > Zork (and anything else on a Zmachine) > Scott Adams

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Ethan Dicks
On Tue, Feb 23, 2016 at 1:41 PM, Rich Alderson wrote: > From: Ethan Dicks > Sent: Tuesday, February 23, 2016 8:23 AM > >> Zork (and anything else on a Zmachine) > > Ethan, > > You should know better. Of course I do. > Zork originated on a PDP-10 running ITS. Of

RE: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Rich Alderson
From: Ethan Dicks Sent: Tuesday, February 23, 2016 8:23 AM > Zork (and anything else on a Zmachine) Ethan, You should know better. Zork originated on a PDP-10 running ITS. I first encountered it on a TOPS-20 system, since the folks at the Dynamic Modeling Lab ported their variant of Lisp to

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Mark J. Blair
> On Feb 23, 2016, at 08:37, Ethan Dicks wrote: > > Back in the day when I used VAXen and terminals all day, every day, we > had a variety of exectutable games for VMS (and we never had BASIC on > that machine). One of the most popular was EMPIRE (to disambiguate, > this

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread David Brownlee
On 23 February 2016 at 16:23, Ethan Dicks wrote: > On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote: >> On Mon, 22 Feb 2016, Mouse wrote: >> Computer games require all you can give them [...] >>> >>> Only if your idea of "games" is

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Ethan Dicks
On Tue, Feb 23, 2016 at 11:29 AM, william degnan wrote: > On Tue, Feb 23, 2016 at 11:23 AM, Ethan Dicks wrote: >> ... 80x24 text games that can be played on an ANSI (VT100) >> terminal and especially non-ANSI (VT52 or that IBM 3101) on >> Unix/Linux,

Re: Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread william degnan
On Tue, Feb 23, 2016 at 11:23 AM, Ethan Dicks wrote: > On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote: > > On Mon, 22 Feb 2016, Mouse wrote: > > > >>> Computer games require all you can give them [...] > >> > >> Only if your idea of "games" is

Dumb Terminal games (was Re: Looking for a small fast VAX development machine)

2016-02-23 Thread Ethan Dicks
On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken wrote: > On Mon, 22 Feb 2016, Mouse wrote: > >>> Computer games require all you can give them [...] >> >> Only if your idea of "games" is "slick-looking realtime 3D-rendering >> games". There are lots of games that work perfectly