Re: [Cegcc-devel] using PlaySound() with cegcc

2009-02-06 Thread Brad and Tracy Riensche
Pedro Alves wrote: > On Thursday 05 February 2009 05:29:38, Brad Riensche wrote: > > >> I don't think I can use gdb on my hardware, unless someone has a magic trick >> to show me. >> > > Sounds like it would be useful to teach gdbserver how to talk through the > serial > port on window

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Vincent R. wrote: > On Fri, 06 Feb 2009 21:20:59 +0100, Ryan Raasch > wrote: >> Vincent R. wrote: >>> On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch >>> wrote: Yes. that is one way. The "only" drawback would be swimming through all > of the ifdef's for WIN and WINCE_VER (can't remembe

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Vincent R.
On Fri, 06 Feb 2009 21:20:59 +0100, Ryan Raasch wrote: > Vincent R. wrote: >> On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch >> wrote: >>> Yes. that is one way. The "only" drawback would be swimming through all >>> of the ifdef's for WIN and WINCE_VER (can't remember offhand what they >>> were

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Vincent R. wrote: > On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch > wrote: >> Yes. that is one way. The "only" drawback would be swimming through all >> of the ifdef's for WIN and WINCE_VER (can't remember offhand what they >> were). >> >> I will continue adding interfaces for the directx plat

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Vincent R.
On Fri, 06 Feb 2009 20:26:54 +0100, Ryan Raasch wrote: > Yes. that is one way. The "only" drawback would be swimming through all > of the ifdef's for WIN and WINCE_VER (can't remember offhand what they > were). > > I will continue adding interfaces for the directx platform. > > However, are th

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Yes. that is one way. The "only" drawback would be swimming through all of the ifdef's for WIN and WINCE_VER (can't remember offhand what they were). I will continue adding interfaces for the directx platform. However, are there any suggestions on how to get the define values for enum's etc. .

Re: [Cegcc-devel] Ddraw link

2009-02-06 Thread Vincent R.
On Fri, 6 Feb 2009 19:14:07 +, Pedro Alves wrote: > You've just emailed everyone on this list MSFT copyrighted files. > In addition they're going to be stuck in the mailing list archives. > > Please do not do that again. > > Thanks, These files of course are copyrighted but freely available

Re: [Cegcc-devel] using PlaySound() with cegcc

2009-02-06 Thread Pedro Alves
On Thursday 05 February 2009 05:29:38, Brad Riensche wrote: > I don't think I can use gdb on my hardware, unless someone has a magic trick > to show me. Sounds like it would be useful to teach gdbserver how to talk through the serial port on windows platforms. Currently, that's only possible

Re: [Cegcc-devel] Ddraw link

2009-02-06 Thread Pedro Alves
You've just emailed everyone on this list MSFT copyrighted files. In addition they're going to be stuck in the mailing list archives. Please do not do that again. Thanks, -- Pedro Alves -- Create and Deploy Rich Intern

Re: [Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Pedro Alves
On Friday 06 February 2009 12:21:19, Ryan Raasch wrote: > Hello, > This patch copies the Makefile.in, ddraw.def, directx media objects > header file and adds ddraw.h to the libce. > > This is the first of series of patches. > - To build the import library of strmiids.lib, and ddraw.lib >

Re: [Cegcc-devel] Ddraw link

2009-02-06 Thread Vincent R.
On Fri, 06 Feb 2009 17:48:06 +0100, Danny Backx wrote: > On Fri, 2009-02-06 at 13:49 +0100, Vincent R. wrote: >> I have attached some files related to ddraw.h. >> Hope it helps. > > Err, this looks like a source we should NOT be using for creating our > include files. I've looked at the license a

Re: [Cegcc-devel] Ddraw link

2009-02-06 Thread Danny Backx
On Fri, 2009-02-06 at 13:49 +0100, Vincent R. wrote: > I have attached some files related to ddraw.h. > Hope it helps. Err, this looks like a source we should NOT be using for creating our include files. I've looked at the license above the include files, they refer to a EULA and another file (LIC

[Cegcc-devel] Ddraw link

2009-02-06 Thread Ryan Raasch
Just so there is no doubt to the creation of ddraw.h. http://msdn.microsoft.com/en-us/library/aa913258.aspx But i cannot find the values for the defines! Example: http://msdn.microsoft.com/en-us/library/aa911351.aspx Any suggestions? Ryan --

[Cegcc-devel] [PATCH] Added the subdirectory of libce/directx to build directx.

2009-02-06 Thread Ryan Raasch
This patch alters the makefile/configure stuff to dip down to the directx directory to build and install. NOTE: Didn't completely figure out how srcdir, etc. So too many headers installed. Ryan diff --git a/cegcc/src/w32api/configure.in b/cegcc/src/w32api/configure.in index a016bb4..b2905d7

[Cegcc-devel] [PATCH] Added more directx stuff to libce.

2009-02-06 Thread Ryan Raasch
Hello, This patch copies the Makefile.in, ddraw.def, directx media objects header file and adds ddraw.h to the libce. This is the first of series of patches. - To build the import library of strmiids.lib, and ddraw.lib - To have a ddraw.h ( from MSDN ) , but needs polishing, and can'