Re: [Cegcc-devel] Dealing with 320x320 resolution

2008-07-30 Thread Vincent Torri
On Wed, 30 Jul 2008, Eric House wrote: > Before I added a HI_RES_AWARE resource it reported the width as 240. > Now it reports it as 320. And all of the drawing glitches are gone. it more a windows-related question rather than cegcc, but as you mention it: i use HI_RES_AWARE in a .rc file. I

Re: [Cegcc-devel] Dealing with 320x320 resolution

2008-07-30 Thread Eric House
On Wed, Jul 30, 2008 at 11:57:58AM +0200, [EMAIL PROTECTED] wrote: > When you say "OS is telling me the screen coordinate", how do you get this > dimensions. > You may have a problem here ... I just use GetClientRect(); Before I added a HI_RES_AWARE resource it reported the width as 240. Now it

Re: [Cegcc-devel] Dealing with 320x320 resolution

2008-07-30 Thread Eric House
> On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote: > > My app, built with cegcc, is pretty broken on WinMo devices with > > 320x320 resolution. Turns out the OS is telling me the screen is > > 240x240, and doing a horrible job of translating between coordinate > > spaces when drawing. > > >

Re: [Cegcc-devel] Dealing with 320x320 resolution

2008-07-30 Thread forumer
When you say "OS is telling me the screen coordinate", how do you get this dimensions. You may have a problem here ... After I am using a modified class from MSand called screenlib to handle resizing On Tue, 29 Jul 2008 14:19:28 -0700, Eric House <[EMAIL PROTECTED]> wrote: > My app, built with

Re: [Cegcc-devel] Dealing with 320x320 resolution

2008-07-29 Thread janrinze
Hi Eric, On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote: > My app, built with cegcc, is pretty broken on WinMo devices with > 320x320 resolution. Turns out the OS is telling me the screen is > 240x240, and doing a horrible job of translating between coordinate > spaces when drawing. > mayb

[Cegcc-devel] Dealing with 320x320 resolution

2008-07-29 Thread Eric House
My app, built with cegcc, is pretty broken on WinMo devices with 320x320 resolution. Turns out the OS is telling me the screen is 240x240, and doing a horrible job of translating between coordinate spaces when drawing. I don't have access to MS's dev suite to determine if the problem is limited t