I feel like Alex Charlton might be interested in this Egg.
https://github.com/AlexCharlton
-Dan
On Wed, Nov 4, 2015 at 1:41 PM, Kooda wrote:
> On Wed, Nov 04, 2015 at 01:35:13PM -0800, Dan Leslie wrote:
> > As a potential user and implementor of similar eggs (Allegro, SOIL,
On Wed, Nov 04, 2015 at 01:35:13PM -0800, Dan Leslie wrote:
> As a potential user and implementor of similar eggs (Allegro, SOIL, ..
> nanovg), I would provide fairly lean bindings first, then do any
> simplification or hand-holding as an additional module. It will save you time
> in the near
Since it's hot stuff to be announcing new eggs and eggs-in-development, let
me throw my hat in!
I've completed bindings to NanoVG, a wicked-fast vector graphics library
for OpenGL 2, 3, ES2, and ES3; I consider it *unfinished* because I have
yet to complete porting the demo.
Those interested can
As a potential user and implementor of similar eggs (Allegro, SOIL, .. nanovg),
I would provide fairly lean bindings first, then do any simplification or
hand-holding as an additional module. It will save you time in the near term
and provide flexibility to the users.
-Dan
Sent from my
Hello everyone,
I am working on new eggs that provide bindings to version 2 of Simple
DirectMedia Layer (SDL), the popular game development library, and
related libraries. The eggs will soon be ready for an alpha release,
with partial functionality. I am looking for people to help with
Looks cool, Dan! I haven't seen that project before, but it looks
interesting.
Glancing at that project, I noticed that it isn't quite portable. Check out
https://github.com/AlexCharlton/gl-utils/blob/master/gl-utils-core.scm and
https://github.com/AlexCharlton/gl-utils/blob/master/gl-utils.setup
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Hi John,
I'd be very interested in this egg, especially if I can use it as a
means to learn SDL, but I do not believe I can directly commit to
using it, as I don't yet have a use case (though I have always wanted
to use SDL to visualize point cloud /
Am 04.11.2015 um 06:41 schrieb John Cowan:
> "Jörg F. Wittenberger" scripsit:
>
>> Firstly I have not found a way to rename identifiers on export (as in
>> r6rs libraries). Is there really no way or did I miss it?
>
> That's a Chicken limitation I hope will one day be lifted.
Thank you John