Hi,
I’ve been working with Scheme for quite some time now, with various
implementations, and I wanted to thank you for working on this wonderful
one that is Chicken.
I’m still pretty new to functional programming and I recently discovered
the functional reactive programming style. I was
Hi
Clarify please what kind of grapchis programming, games, gui, simulation ?
And what a platform?
Maybe interesting for you
:
http://lush.sourceforge.net/
http://www.pawfal.org/fluxus/
Hi,
I’ve been working with Scheme for quite some time now, with various
implementations, and I wanted to
On Sat, May 11, 2013 at 10:24:21PM +0400, Brad Pitt wrote:
Hi
Clarify please what kind of grapchis programming, games, gui, simulation ?
The main goal is a game engine.
And what a platform?
Currently it’s only under unix-like OS but it would be nice to
distribute executables this way
Getting stanalone executable not a big deal, linking with extensions maybe
litle bit tricky.
http://wiki.call-cc.org/man/4/Deployment
http://wiki.call-cc.org/man/4/Extensions
On windoz u can try something like boxedapp or filejoiner, this one pack
all application files into single
Bare in mind that both lush and fluxus are FOSS, both GPL, so if you're
planning on using it in a game engine that you'll be monetizing be
certain that you're abiding by their licenses. Likely this means
distributing full source.
If that's not desirable to you, might I suggest the SDL egg
On Sat, May 11, 2013 at 01:43:01PM -0700, Dan Leslie wrote:
Bare in mind that both lush and fluxus are FOSS, both GPL, so if
you're planning on using it in a game engine that you'll be
monetizing be certain that you're abiding by their licenses. Likely
this means distributing full source.
# Askemos – What is it?
I keep receiving positive comments to Askemos/BALL-related code posted
to Chicken lists. (Some examples below.) However people seem almost
scared to use it for their own good.
This code base became what I'd call a swiss-army knife to **simplify**
tasks like backup,
On 6/5/07, john [EMAIL PROTECTED] wrote:
I have a couple of general questions on exceptions.
1. When handling an exception I can print the call chain out but how
do I actually print the error?
Just pass the exception object to print-error-message.
2. When a new thread is started how do I
I have a couple of general questions on exceptions.
1. When handling an exception I can print the call chain out but how
do I actually print the error?
2. When a new thread is started how do I signal an error in a
previously defined exception handler e.g. in the primordial thread.
So in the