On Fri, Oct 2, 2009 at 11:57 AM, Evan Stade est...@chromium.org wrote:
It would be nice to have some mechanism for telling the animation we
are done with the last update, ready for another.
AFAIK this is already what effectively happens. We try to fire the timer
rapidly, but if we get bogged
We try to fire the timer rapidly, but if we get bogged down, it just won't
fire until later; when it actually does fire, we update our state
based on how much time has really passed instead of how many times the timer
has triggered.
In this case, something is not working as expected (at
On Fri, Oct 2, 2009 at 12:54 PM, Evan Stade est...@chromium.org wrote:
In this case, something is not working as expected (at least on
Linux), because when I test on the download shelf slide animation, the
number of AnimationProgressed calls is exactly what one would
calculate based on the
On Fri, Oct 2, 2009 at 12:54 PM, Evan Stade est...@chromium.org wrote:
We try to fire the timer rapidly, but if we get bogged down, it just
won't fire until later; when it actually does fire, we update our state
based on how much time has really passed instead of how many times the
timer
On Fri, Oct 2, 2009 at 2:02 PM, John Abd-El-Malek j...@chromium.org wrote:
On Fri, Oct 2, 2009 at 12:54 PM, Evan Stade est...@chromium.org wrote:
We try to fire the timer rapidly, but if we get bogged down, it just
won't fire until later; when it actually does fire, we update our state
On Fri, Oct 2, 2009 at 2:07 PM, Antoine Labour pi...@google.com wrote:
On Fri, Oct 2, 2009 at 2:02 PM, John Abd-El-Malek j...@chromium.org wrote:
On Fri, Oct 2, 2009 at 12:54 PM, Evan Stade est...@chromium.org wrote:
We try to fire the timer rapidly, but if we get bogged down, it just