ok, I've made a wiki page to collect ideas:
http://www.pipapo.org/pipawiki/Cinelerra3/GuiBrainstorming
Please add your proposals/ideas there, don't go too much into
implementation details, refrain from altering others ideas (except for
typo and gramatic fixes). This shall serve just to collect th
I would say more. I think the project must have its own wiki/website.
I volunteer to help on that.. setting up and mantaining a wiki/blog and
whatever we need
cheers
Leo,,
On Feb 7, 2008 10:22 AM, Richard Spindler <[EMAIL PROTECTED]>
wrote:
> 2008/2/7, Herman Robak <[EMAIL PROTECTED]>:
> > N
2008/2/7, Herman Robak <[EMAIL PROTECTED]>:
> Now Richard, since you started this UI debate, which I know has
> irked(*) cehteh quite a bit, you may regain some brownie points by
> writing a summary of the brainstorm. :-) In a few days.
I will. :-)
> *) I have the impression that Christian thin
On Thu, 07 Feb 2008 08:37:45 +0100, Richard Spindler
<[EMAIL PROTECTED]> wrote:
...
2008/2/7, Martin Ahnelöv <[EMAIL PROTECTED]> wrote:
What I'm really asking, is if the dev team is supporting your initiative
(I know at least cehteh have said that he would like to keep
cin3-discussions off-li
2008/2/7, Martin Ahnelöv <[EMAIL PROTECTED]>:
> Ah, I see. could you post some links to editors that use such an
> approach, or name a few so I can google myself, just for my own
> curiosity?
* Shake
* Nuke
* Fusion
* Blender
http://en.wikipedia.org/wiki/Apple_Shake
http://en.wikipedia.org/wiki/D
ons 2008-02-06 klockan 18:25 +0100 skrev Richard Spindler:
> 2008/2/6, Martin Ahnelöv <[EMAIL PROTECTED]>:
> > So, we would basically have a modular aproach to filters? similar to the
> > audio-world's modular synths? Like a Buzz for video? I'm not really sure
> > I like that...
>
> The modular a
Me too.. Also, aren't both views useful for slightly different tasks? The
timeline view is good for positioning in time... the node view is better for
working with nodes, layers: if you are doing composite work.
I *definetly* think c3 should have both. The question is how to "embed" (not
really em
Am Mittwoch, den 06.02.2008, 21:02 +0100 schrieb Christian Thaeter:
> The tracks in a timeline represent a tree, to make it a full graph one
> just needs to 'wire' signals between this tracks.
>
> AkhiL mase some drawing some time ago:
> http://img81.imageshack.us/img81/6916/cin3proposaldrawingbn
Richard Spindler wrote:
> Hi,
>
> I've made a little Picture about how I think the User Interface of a
> yet to be named Video Editor could be presented. There is no central
> notion of the camera/projector Model, which I think could be added
> anywhere in the Graphs as a Node with an unlimited Nu
2008/2/6, Martin Ahnelöv <[EMAIL PROTECTED]>:
> So, we would basically have a modular aproach to filters? similar to the
> audio-world's modular synths? Like a Buzz for video? I'm not really sure
> I like that...
The modular approach to video is quite popular in some communities,
but try to see it
ons 2008-02-06 klockan 09:35 +0100 skrev Richard Spindler:
> 2008/2/6, Burkhard Plaum <[EMAIL PROTECTED]>:
> > Hi,
> >
> > Richard Spindler schrieb:
> >
> > > http://propirate.net/oracle/zipfiles/UI-concepts-CineTris.png
> >
> > Sorry for sounding dumb, but what's the difference between a filter
>
It is just a concept, that should help the user understand that he
could connect a node from a clip-graph to a node in the final graph.
Since those two graphs will live in different Windows, you cannot
connect them directly with an arrow in the GUI.
I though "Scratch Bus" could be a nice Term, bec
Am Mittwoch, den 06.02.2008, 09:02 +0100 schrieb Richard Spindler:
> I've made a little Picture about how I think the User Interface of a
> yet to be named Video Editor could be presented.
>
> http://propirate.net/oracle/zipfiles/UI-concepts-CineTris.png
> cehteh, ichthyo, do you think that the
Good start... presumably, to create the internal node graph, an editor could
use either (a) something like the 'add effect to clip' paradigm in the
original Cin interface or (b) an explicit node graph.
I'm not sure what the scratch bus is; could you explain it more? I suspect
it's a good idea tho
2008/2/6, Burkhard Plaum <[EMAIL PROTECTED]>:
> Hi,
>
> Richard Spindler schrieb:
>
> > http://propirate.net/oracle/zipfiles/UI-concepts-CineTris.png
>
> Sorry for sounding dumb, but what's the difference between a filter
> and a node?
There is no "real" difference, a filter is a node with 1 input
Hi,
Richard Spindler schrieb:
http://propirate.net/oracle/zipfiles/UI-concepts-CineTris.png
Sorry for sounding dumb, but what's the difference between a filter
and a node?
Burkhard
___
Cinelerra mailing list
Cinelerra@skolelinux.no
https://init.li
Hi,
I've made a little Picture about how I think the User Interface of a
yet to be named Video Editor could be presented. There is no central
notion of the camera/projector Model, which I think could be added
anywhere in the Graphs as a Node with an unlimited Number of inputs.
http://propirate.ne
17 matches
Mail list logo