Hi Charlie,
On Thu, Dec 20, 2007 at 08:11:40AM +0900 or thereabouts, Charlie McMackin wrote:
> I think if you changed your mouse code a tad it wouldn't cons so much
> while mousing;
Good point. It would be interesting to see if this
optimisation causes improved frame rates. I will put
this on my
I think if you changed your mouse code a tad it wouldn't cons so much
while mousing;
(defvar origclick (cons 0 0))
(defvar origrot (cons 0.0 0.0))
(defmethod glut:mouse ((window mol-window) button state x y)
(when (eq button :left-button)
(when (eq state :down)
(setf (car origro
On Wed, Dec 19, 2007 at 12:59:47PM + or thereabouts, Lu?s Oliveira wrote:
> Works for me with SBCL/1.0.12 running on OSX/ppc.
Thanks that is good to hear!
> I've added your program to the examples directory. We probably should
> give it some sort of licence. Is BSD (the same as the rest of
>
Hello Doug,
Sorry for the very late reply.
On 04/09/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I was wondering if anyone can confirm this works
> for them on whatever environments or has any other
> comments. Also, cl-opengl-devel: feel free to
> include it as an example with the bindin
Hi Ken!
On Tue, Sep 04, 2007 at 07:43:28PM -0400 or thereabouts, Ken Tilton wrote:
> Dude! Marketing 101!! Where are the frickin screenshots! hth, kenny
Haha very true:
Solid sphere mode, white light source (which you
can see as a small sphere in upper right), around
40 slices, ethanol:
http
Hi LispNYC/cl-opengl-devel!
I just released a new Common Lisp program that I
quickly hacked for a school assignment and have since
cleaned up a bit. We were supposed to use C but I,
of course, used lisp. :)
It's a fancy 3D, interacive viewer for molecules
using the OpenGL graphics libraries and t