Re: [cl-opengl-devel] Texture coordinates using vertex array

2012-05-16 Thread Deepak Surti
Hi Louis, With some more opengl experience under the hood, I think this could be a problem: (I have not tried it though): This was my array definition: ;for textures (gl:define-gl-array-format mesh-tvertex (gl:vertex :type :float :components (x y z)) (gl:tex-coord :type :float :components (u

Re: [cl-opengl-devel] Texture coordinates using vertex array

2012-05-15 Thread Luís Oliveira
Hello Deepak, On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti wrote: > However it leads to a memory segment address error. Did you manage to figure out a solution to your problem? Cheers, -- Luís Oliveira http://r42.eu/~luis/ ___ cl-opengl-devel mail

[cl-opengl-devel] Texture coordinates using vertex array

2012-03-30 Thread Deepak Surti
Hi, I have written a small library using cl-opengl to do skeletal animation which works great. I use vertex arrays in the process. As outlined in opengl-array.lisp under examples, I have a gl array of vertices. To the vertex object in the gl array I added texture coordinates: (gl:tex-coord :type