Hi Louis,
With some more opengl experience under the hood, I think this could be a
problem:
(I have not tried it though):
This was my array definition:
;for textures
(gl:define-gl-array-format mesh-tvertex
(gl:vertex :type :float :components (x y z))
(gl:tex-coord :type :float :components (u
Hello Deepak,
On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti wrote:
> However it leads to a memory segment address error.
Did you manage to figure out a solution to your problem?
Cheers,
--
Luís Oliveira
http://r42.eu/~luis/
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Hi,
I have written a small library using cl-opengl to do skeletal animation
which works great.
I use vertex arrays in the process. As outlined in opengl-array.lisp under
examples, I have
a gl array of vertices.
To the vertex object in the gl array I added texture coordinates:
(gl:tex-coord :type