Hi Louis,
With some more opengl experience under the hood, I think this could be a
problem:
(I have not tried it though):
This was my array definition:
;for textures
(gl:define-gl-array-format mesh-tvertex
(gl:vertex :type :float :components (x y z))
(gl:tex-coord :type :float :components (u
Hello Deepak,
On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti wrote:
> However it leads to a memory segment address error.
Did you manage to figure out a solution to your problem?
Cheers,
--
Luís Oliveira
http://r42.eu/~luis/
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