[cl-opengl-devel] Simple texturing help

2008-05-28 Thread Charlie Burrows
I was trying to translate the Nehe openGL example 6 to cl-opengl but I was having some trouble so I cut it down to a single quad with a texture. I'm sure there are many mistakes even in this small example. Could someone take a look at it and give me some pointers. http://paste.lisp.org/display/613

Re: [cl-opengl-devel] Simple texturing help

2008-05-28 Thread Charlie McMackin
Hi Charlie, I've only just glanced at it, but I think the problem might be you aren't defining Projection or Modelview matrices. You might need to check to see if the NeHe Basecode has these defined. Otherwise if you are on Linux, BuGLe works pretty nice for showing you what commands are sent to t

[cl-opengl-devel] Tick

2008-05-28 Thread Leonardo Varuzza
How to use the enable-tick function? -- The most fundamental particles in this product are held together by a "gluing" force about which little is currently known and whose adhesive power can therefore not be permanently guaranteed. ___ cl-opengl-devel

Re: [cl-opengl-devel] Tick

2008-05-28 Thread Luís Oliveira
On Thu, May 29, 2008 at 5:22 AM, Leonardo Varuzza <[EMAIL PROTECTED]> wrote: > How to use the enable-tick function? If you set the tick-interval window slot, display-window will call enable-tick for you. Anyway, here's an example: (defmethod glut:tick ((w your-window)) (print 'foo)) (enable-