Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-29 Thread Simon Ortiz
Alright! Let me see if I got it all straight: For our first approach, I'll do a cl-opengl-es-1.1 system which will depend on cl-opengl as is. I'll write the CFFI definitions for the egl* functions by hand. I guess I'll define the fixed-point data type by hand too. Then we see how to clean it up,

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-29 Thread Luís Oliveira
On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz wrote: > For our first approach, I'll do a cl-opengl-es-1.1 system which will > depend on cl-opengl as is. I'll write the CFFI definitions for the > egl* functions by hand. I guess I'll define the fixed-point data type > by hand too. > > Then we see how

Re: [cl-opengl-devel] CL-OpenGL ES?

2011-06-29 Thread Bart Botta
On Wed, Jun 29, 2011 at 9:10 AM, Luís Oliveira wrote: > On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz wrote: >> For our first approach, I'll do a cl-opengl-es-1.1 system which will >> depend on cl-opengl as is. I'll write the CFFI definitions for the >> egl* functions by hand. I guess I'll define