On Thu, Apr 26, 2018 at 8:15 AM, Kris Leech wrote:
> Puzzler, do you have source online?
>
Sorry, no. That project is closed source.
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Great to read the snake code for inspiration. I see you use cond with contains?
to branch on a map key.
I was thinking about how to manage game state which has physics, one thing
which occurred to me would be have a headless browser running phaser.js, the
clients do the same and are
FWIW, this series of blog posts from 2012 about making a roguelike in
Clojure is what convinced me to start learning the language:
http://stevelosh.com/blog/2012/07/caves-of-clojure-01/
On Thursday, 26 April 2018 03:14:23 UTC+8, puzzler wrote:
>
> I created this game for last year's Hour of
I created this game for last year's Hour of Code, using Clojurescript and
Phaser:
http://robot-repair.thinkfun.com/
On Wed, Apr 25, 2018 at 6:17 AM, Gerard Klijs wrote:
> I worked on a snake game, where there is a function form one state to the
> next. You can play other
I worked on a snake game, where there is a function form one state to the
next. You can play other client site, which can get slow on slow devices,
or server-side, I also added some simple rule-based
ai, https://github.com/gklijs/snake I continued working for a bit on it in
a corparate repo,
I'm currently working on a multi player game, when I have time. The backend
in Clojure, the frontend in Javascript (as in a HTML browser based UI). So
far it has been a really fun project and a great learning experience.
All communication is over web sockets (using http-kit). I send events
Peter,
What gaming toolchains/platforms are you intending to target?
Unity, Unreal, Godot, web, Facebook, mobile, JVM or just roll your own?
I’ve experimented with Unity/Arcadia (doing VR stuff) but nothing requiring
high performance nor too complex. See:
Go ahead. Asking questions about Clojure is definitely under this group's
remit :)
On 16 April 2018 at 09:56, Peter Ashford wrote:
> Hi There - Clojure noob here. I wanted to ask some question about games
> programming in Clojure. Is it ok to ask here or is there a
Hi There - Clojure noob here. I wanted to ask some question about games
programming in Clojure. Is it ok to ask here or is there a better spot?
Most of my questions aren't super game-specific.
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Is it possible to retrieve all entities with a set of attributes,
regardless of the attribute values?
On Wed, 3 Dec 2014 06:19 Atamert Ölçgen mu...@muhuk.com wrote:
I don't feed trolls.
On Wed, Dec 3, 2014 at 10:10 AM, Atamert Ölçgen mu...@muhuk.com wrote:
Why are you using BigDecimal's for
Yes I should probably not be using BigDecimals :)
I'll fix this as soon as I can.
On Wednesday, December 3, 2014 2:10:53 AM UTC, Atamert Ölçgen wrote:
Why are you using BigDecimal's for indices? If you want to go big, isn't
BigInt a better choice?
Actually, I would just use Long's.
Is it possible to retrieve all entities with a set of attributes,
regardless of the attribute values?
Not yet, I haven't indexed for it. You could approximate it using the ave
index if you just concat any set of entities under any value. However it
would require the attributes you are
I have released an update to the lib with a new index the
`attribute-entity` index, and improved the readme (I hope). Check it out!
Regards,
Dan
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Coincidentally, I put together a similar library a few months ago (
https://github.com/weavejester/ittyon), but I didn't think anyone else
would find it useful. It looks like there are more people experimenting
with games in Clojure than I thought.
- James
On 3 December 2014 at 21:30,
I have put together a quick library http://github.com/danstone/silc that
allows you to manage many entities and their attributes in a pure way with
indexing for performance, include composite indexes.
The intention of the library is certainly as the basis for an entity
component system for
A pure entity database would have been useful for a game I was working on
last month. I'll try it out for the next one. Thanks for publishing it!
On Tuesday, December 2, 2014 2:37:06 PM UTC-8, dan.sto...@gmail.com wrote:
I have put together a quick library http://github.com/danstone/silc that
Cool project! Did you try using the pldb built into core.logic? I have a
similar system built atop pldb backing one of my side projects and I'm
very happy with it.
Reid
On 12/02/2014 04:37 PM, dan.stone16...@gmail.com wrote:
I have put together a quick library http://github.com/danstone/silc
This is a very nice example of abstraction. Using a hash-map is just an
implementation detail.
However I'd be very interested to hear if there are any other compelling
use cases for this.
Sparsely populated tables, unstructured anything... We used an EAV
abstraction (over SQL) to build a
Why are you using BigDecimal's for indices? If you want to go big, isn't
BigInt a better choice?
Actually, I would just use Long's. (MAX_VALUE = 9223372036854775807)
On Wed, Dec 3, 2014 at 10:04 AM, Atamert Ölçgen mu...@muhuk.com wrote:
This is a very nice example of abstraction. Using a
Actually, I would just use Long's. (MAX_VALUE = 9223372036854775807)
https://www.google.com/search?q=youtube+gangnam+overflow
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I don't feed trolls.
On Wed, Dec 3, 2014 at 10:10 AM, Atamert Ölçgen mu...@muhuk.com wrote:
Why are you using BigDecimal's for indices? If you want to go big, isn't
BigInt a better choice?
Actually, I would just use Long's. (MAX_VALUE = 9223372036854775807)
On Wed, Dec 3, 2014 at 10:04 AM,
Tim, if you want to take another shot at a logo, feel free!
Ken, yeah, I forgot to remove the favicon and the twitter avatar. I
guess I should do that.
On 22 November 2010 14:30, Tim Visher tim.vis...@gmail.com wrote:
Hah. There does seem to be some confusion about the logo. :)
Oh well, it
On Sun, Nov 21, 2010 at 1:39 PM, Tim Visher tim.vis...@gmail.com wrote:
On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis gst...@gmail.com wrote:
Also, I think the Clojure logo is copyrighted so permission might need to be
obtained to reuse it.
I think you're right. Any thoughts from
On Sat, Nov 20, 2010 at 4:16 PM, Glen Stampoultzis gst...@gmail.com wrote:
On 20 November 2010 02:37, Tim Visher tim.vis...@gmail.com wrote:
Here's something quick I threw together this morning. I like your
logo a lot but I thought it had a little more potential. :)
Anyway, free for you to
that this be clearly clarified on the clojure.org website so that in
the future people will know what they can and cannot do.
In any case, I will be removing the current Clojure Games logo shortly
and will be open to suggestions for a replacement. I have some ideas,
but would welcome
what language the games are implemented in.
Perhaps ask Rich for clarification here?
I don't think it counts as referring to the language.
1) he said that the logo should be used intact. The Clojure Games logo
is, however, a modified derived version.
2) The logo refers to the website - game
Indeed.
I have emailed him again asking for further clarification (and asked
for what license it is released under, if any - though I think its
extremely important that it is released under some specific and
publicly disclosed terms).
The only other discussion on this issue that I could find was
By the way, I imagine using the logo in such a way (displaying it,
unmodified, on a website) would simply fall under fair use (according
to wikipedia: A nonowner may also use a trademark nominatively—to
refer to the actual trademarked product or its source.), but since I
doubt any of us are
This is the logo I'm using for the time being. If anybody has any
ideas or art skills, I'll be more than happy to replace this with
something prettier.
On side note, any suggestions regarding content are welcome too. I am
working on some ideas for tutorials on programming games in a
functional
When I bring up the site, the new logo appears in the top left corner
but the tab still has the old favicon.
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On 20 November 2010 02:37, Tim Visher tim.vis...@gmail.com wrote:
Here's something quick I threw together this morning. I like your
logo a lot but I thought it had a little more potential. :)
Anyway, free for you to use if you feel so inclined. Thanks.
Since the ghost is bitmaped maybe
Hi,
I've been playing with the idea of creating a game development site
for Clojure for a while now and finally got around to setting up a
wiki for that purpose: http://clojure-games.org/
So far, there isn't much content there yet. I've linked any popular
game-related libraries, blog posts and
On Thu, Nov 18, 2010 at 6:14 AM, Daniel Kersten dkers...@gmail.com wrote:
Happy game devving,
a great idea, thank you for pushing this sort of thing along!
sincerely.
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No problem! I'm glad theres other people interested in this :)
Theres still a lot I need to do with the site as theres very little
content there at the moment, but I'll get there eventually, especially
if other people are willing to contribute too.
Regards,
Dan.
On 18 November 2010 17:28, Raoul
That's a great initiative!
And the logo is awesome! (Of course I'm biased, I grew up in Pac-Man
times.)
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