On Mon, 2014-09-08 at 04:59 +0200, Kevin Lynagh wrote:
> and Horrocks' excellent "Constructing the User Interface with
> Statecharts"
> (http://www.amazon.com/Constructing-User-Interface-Statecharts-Horrocks/dp/0201342782).
> If you end up exploring the space and want to discuss
> design/implement
Does anyone know of a clojure implementation of a Harel statechart or
> some variation of it (UML2 statechart, hierarchical FSM etc)? Specifically
> I’d like the implementation to handle; hierarchical nesting, history
> states, conditions, concurrency and communication if possible.
&
what I can find.
>If you are thinking of implementing a purely textual DSL for hierarchical
>statecharts, I think it will not work.
>As much as I love text-only specfications, for nested state charts it will
>probably not be very nice
I think you may be right there. I originally just wante
On Friday, September 5, 2014 9:13:43 AM UTC+2, Andre Van Der Merwe wrote:
>
> Alternatively are there any papers or examples that you know of that
> discuss implementing statecharts? Most of the ones I’ve seen are code-gen
> tools and that does not really what I am after.
>
You should definite
Does anyone know of a clojure implementation of a Harel statechart or some
variation of it (UML2 statechart, hierarchical FSM etc)? Specifically I'd like
the implementation to handle; hierarchical nesting, history states, conditions,
concurrency and communication if possible.
Alternativel
reduce-fsm provides a simple way to specify clojure finite state
machines, it allows you to:
- Define define state machines that accumulate values (in the same was
that reduce does)
- Create lazy sequences from state machines
- Perform stateful filtering with clojures filter/remove functions
On Aug 16, 3:55 am, ngocdaothanh wrote:
> I have used Erlang's gen_fsm and like it very
> much:http://erlang.org/doc/design_principles/fsm.html
>
> I want to write a game in Clojure and I need a FSM library (best if it
> supports timeout event). I would like to ask if t
I have used Erlang's gen_fsm and like it very much:
http://erlang.org/doc/design_principles/fsm.html
I want to write a game in Clojure and I need a FSM library (best if it
supports timeout event). I would like to ask if there is any Java (or
Clojure?) FSM library that works well with Cl