Re: Multi-OS Engine | Intel(R) Software

2016-08-09 Thread Colin Fleming
Looks like MOSE uses Android's ART (from https://software.intel.com/en-us/node/633226): Multi-OS Engine Runtime is based on the modern Android ART*, which is the > runtime component of Android that runs Java apps. > ART has a list of features that provide optimal performance for apps on > iOS

Re: Multi-OS Engine | Intel(R) Software

2016-08-09 Thread Raoul Duke
Whatever happened to Defrac, anyway? -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To

Re: Multi-OS Engine | Intel(R) Software

2016-08-09 Thread Daniel Compton
Following up, it seems like it may be possible to use Clojure with MOSE, but it doesn’t look like a well worn path. Also, I suspect if you went down this route you may end up writing mostly Java in a funny domain specific language with lots of parentheses. All that being said, I’d be happy to be

Re: Multi-OS Engine | Intel(R) Software

2016-08-09 Thread Daniel Compton
I had a look at this a few weeks ago, and it seemed like it would only work with Java code, not JVM bytecode? Internal Overview: Multi-OS Engine facilitates Java* support on iOS* through - Auto Java binding generation from ObjectiveC and C header files from existing libraries or 3rd party

Multi-OS Engine | Intel(R) Software

2016-08-05 Thread Gregg Reynolds
For those interested in mobile clojure, I just discovered this. Haven't tried it but it sounds good: https://software.intel.com/en-us/multi-os-engine?utm_source=Develop+Blog+http://www.develop-online.net/_medium=Text+Link_campaign=Android_EMEA_Q2-16_Developer-Blog_Blog-Page?29062016 -- You