The documentation for clutter_actor_request_coords() is unclear to me.
What data is it giving me and how is it giving it to me? Is the box
parameter an output (or in/out) parameter?
http://clutter-project.org/docs/ClutterActor.html#clutter-actor-request-coords
Likewise,
Just make it clear that objects are 2D, with no depth, but that they
move in 3D space.
That's not strictly the case, and perhaps needs further clarification:
ClutterActors are *abstracted* as having no depth, for reasons Matthew
explained, and clutter UIs are built from the actors on the base
On Wed, 2007-11-14 at 12:17 +, Matthew Allum wrote:
Im not heavily convinced that
full full 3D really buys you much UI wise beyond crazed 1980's
neuromancer style things
What, the future is cancelled? Has popular culture been lying to me?
Those bastards.
--
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On Nov 15, 2007 9:43 AM, Tomas Frydrych [EMAIL PROTECTED] wrote:
That's not strictly the case, and perhaps needs further clarification:
ClutterActors are *abstracted* as having no depth, for reasons Matthew
explained, and clutter UIs are built from the actors on the base of that
abstraction.
On Thu, 2007-11-15 at 13:19 +0100, Murray Cumming wrote:
Is the online documentation wrong or wildly out of date, or is the svn
API just very different to the last tarball?
The web site documentation should be for the last (0.4.x) stable
release. SVN trunk is effectively what will be the
On Fri, 2007-10-26 at 11:40 +0100, Matthew Allum wrote:
Should now be fixed (with thanks to you and Mr Bassi)
I also notice that the documentation doesn't show the object hierarchy.
For instance ClutterStage derives from ClutterGroup and then from
ClutterActor, but that's not shown here:
On Thu, 2007-11-15 at 12:32 +, Matthew Allum wrote:
On Thu, 2007-11-15 at 13:19 +0100, Murray Cumming wrote:
Is the online documentation wrong or wildly out of date, or is the svn
API just very different to the last tarball?
The web site documentation should be for the last
On Thu, 2007-11-15 at 10:24 +0100, Christophe Dehais wrote:
I agree on that.
depth is confusing because it feels like just a renaming of a
functionality of OpenGL.
While discovering Clutter, I first asked myself if depth meant
something like a z-order in a stack (it can indeed be use like
I am also having problems with actor signals. I get the button-press and
button-release signals, but not, for instance, the motion-event,
enter-event and leave-event signals.
I attached my simple test code. I don't see an obvious error.
--
[EMAIL PROTECTED]
www.murrayc.com
www.openismus.com
/*
On Thu, 2007-11-15 at 14:23 +0100, Murray Cumming wrote:
I am also having problems with actor signals. I get the button-press and
button-release signals, but not, for instance, the motion-event,
enter-event and leave-event signals.
I attached my simple test code. I don't see an obvious
You need to call clutter_enable_motion_events (); - its a performance
opt that maybe needs to work the other way around (be explicity disabled
rather than enabled).
Note the new event stuff in trunk is heavily in flux, thats why its not
documented yet (it still could change heavily).
Also could
Hi;
On Thu, 2007-11-15 at 09:34 +0100, Murray Cumming wrote:
The documentation for clutter_actor_request_coords() is unclear to me.
What data is it giving me and how is it giving it to me? Is the box
parameter an output (or in/out) parameter?
On Nov 15, 2007 1:00 PM, Matthew Allum [EMAIL PROTECTED] wrote:
Clutter isn't stopping you from dropping into full OpenGL if you really
want to.
Clutter is not some general abstraction to Open GL - one of the major
aims of Clutter is to provide a very simple API to the developer that he
can
On Thu, 2007-11-15 at 13:34 +, Matthew Allum wrote:
You need to call clutter_enable_motion_events (); - its a performance
opt that maybe needs to work the other way around (be explicity disabled
rather than enabled).
Thanks. I guess that this (and clutter_actor_set_reactive()) should be
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