> Just make it clear that objects are 2D, with no depth, but that they > move in 3D space.
That's not strictly the case, and perhaps needs further clarification: ClutterActors are *abstracted* as having no depth, for reasons Matthew explained, and clutter UIs are built from the actors on the base of that abstraction. However, you can create custom actors that have 'depth' if you want them to (e.g., toys/odo), indeed any actor group will have implicit z dimension if you rotate any of its children along x or y axis. Tomas -- To unsubscribe send a mail to [EMAIL PROTECTED]
