On Wed, 2008-05-14 at 15:03 -0300, Pedro Casagrande de Campos wrote:
Hi Emmanuele,
Thanks for the quick answer. The clutter idle handle worked as
expected, but I still have a doubt regarding this. The problem is that
the idle state is not executed when a timeline is running, what will
Hi,
Having played with threads today as well, i'm also looking for
suitable threading guidelines.
* can one assume that when a task executed using e.g. add_timeout
makes the display freeze, it means that the main loop is overloaded ?
* aren't the gobjects features (add_timeout, add_idle...)