Hello.
I tried to apply vertex shader with ClutterShader api, but it seems it
doesn't draw anything.
And I found there is no sample code for vertex shader in
tests/interactive/test_shader.c source file, there is only fragment
shader test.
I'll attach a simple source code for applying vertex
Hi. guys.
I have a question about GL vblank syncing mechanism when GL context is
offscreen.
If composite manager is run, drawing timing is depended by composite
manager, so it have no need to wait drawing complete, IMHO
There are some implementation about vblank syncing mechanisms in clutter.