Re: [clutter] undefined reference to `CLUTTER_UNITS_FROM_DEVICE'
There where some of those references in eglnative backend. Probably Ian is building eglnative. You can find patches for 1.0 that re-active eglnative backend here: http://github.com/tardyp/clutter/commits/44b7748340400aa4f78dd8cbeed65b495967c54b On Mon, Oct 5, 2009 at 5:11 PM, Emmanuele Bassi eba...@o-hand.com wrote: On Fri, 2009-10-02 at 16:37 -0400, Ian Walberg wrote: Has anyone seen this error? undefined reference to `CLUTTER_UNITS_FROM_DEVICE' We are linking to a cliutter-1.0.6 native arm lib on a beagle board. you are really *not* linking to clutter-1.0.6, if you are getting a warning from the linker - unless you are using that symbol yourself; that symbol does not exist in the 1.x API - it only existed in previous development cycles. ciao, Emmanuele. -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- Pierre -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
[clutter] clutter-gst cache and swap
Hello everyone: I want to play a HD media file using clutter-gst/video-player. During playing, the cache memory will grow up rapidly, and then system start swaping (the HDD led is very busy). It will cause video playing unsmoothly. But gst-launch playbin uri=file:///test.ts work fine. This is my envrionment Ubuntu 9.10 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 03) xserver-xorg-video-intel 2:2.9.0-1ubuntu2 libclutter-0.8-0 0.8.8-0ubuntu2 clutter-gst-0.8.0 test.ts (1920x1080 H264) Anyone has the same issue? Any idea? Thank you Ken -- Regards, Apexx Technology Corporation -- Regards, Apexx Technology Corporation Phone 886-3-4808880 Fax 886-3-4798078 -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
[clutter] Working at 1 FPS
Hey, I'm writing my first clutter app (right now it's a dragging demo), but it's working at 1 FPS, and it's a couple of reactive actors... ¿what could be wrong? default FPS is 60. the code is at if it's needed http://pastie.org/660475 . Regards, -- Javier Aravena Claramunt jav...@aravenas.com http://javier.aravenas.com signature.asc Description: Esta parte del mensaje está firmada digitalmente
[clutter] ClutterScript signal handling
Hey guys, I was wondering if it's possible to with the ClutterScript API as per 1.0 series, to pass over data to a signal handler's gpointer user_data parameter ? Something along the lines of below, where button is the ide of another child object ? ... signals : [ { name : button-press-event, handler : stageClickCb, user_data : button} ], ... -- Glen Gray glen.g...@lincor.com Digital Depot, Thomas Street Software Engineering ManagerDublin 8, Ireland Lincor Solutions Ltd. Ph: +353 (0) 1 4893682 -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] ClutterScript signal handling
On Mon, 2009-10-19 at 15:11 +0100, Glen Gray wrote: Hey guys, I was wondering if it's possible to with the ClutterScript API as per 1.0 series, to pass over data to a signal handler's gpointer user_data parameter ? Something along the lines of below, where button is the ide of another child object ? ... signals : [ { name : button-press-event, handler : stageClickCb, user_data : button} ], ... nope, you can't. ClutterScript does not special-case strings and we cannot get random user data since it would imply pointer handling. the way User Interface definition files work in similar contexts (GtkBuilder and libglade, which are the prior art for ClutterScript in terms of API and feature set) is to create an application structure, fill it up with relevant objects created using ClutterScript through clutter_script_get_objects() and then pass it to clutter_script_connect_signals(). ciao, Emmanuele. -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] ClutterScript signal handling
Emmanuele Bassi wrote: nope, you can't. ClutterScript does not special-case strings and we cannot get random user data since it would imply pointer handling. the way User Interface definition files work in similar contexts (GtkBuilder and libglade, which are the prior art for ClutterScript in terms of API and feature set) is to create an application structure, fill it up with relevant objects created using ClutterScript through clutter_script_get_objects() and then pass it to clutter_script_connect_signals(). Was thinking I might create a separate json source that details the relationships I was after, where the id values are used and I could then use clutter_script_get_object to get the actual ClutterActor Just playing around with a few ideas, I may not even need this at all. -- Glen Gray glen.g...@lincor.com Digital Depot, Thomas Street Software Engineering ManagerDublin 8, Ireland Lincor Solutions Ltd. Ph: +353 (0) 1 4893682 -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] clutter-gst cache and swap
On Mon, 19 Oct 2009 14:17:19 +0100, Emmanuele Bassi wrote On Mon, 2009-10-19 at 20:10 +0800, ken.lin wrote: Hello everyone: I want to play a HD media file using clutter-gst/video-player. During playing, the cache memory will grow up rapidly, and then system start swaping (the HDD led is very busy). looks like a leak in the DRM memory management, which will cause swapping texture data to disk. if you could test the same code on a 945 and verify that the leak is not there then you should open a bug on freedesktop.org bugzilla against Mesa. ciao, Emmanuele. -- yes, I try to search bug about i965 on freedesktop.org bugzilla against Mesa. and find the bug https://bugs.freedesktop.org/show_bug.cgi?id=23530 and get the patch http://cgit.freedesktop.org/mesa/mesa/commit/?id=49fbdd18ed738feaf73b7faba4d3577cd9cc3e59 This patch resolve my problem, thank you! Ken To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com