hi;
On Thu, 2009-09-10 at 12:30 +1000, Danielle Madeley wrote:
I was wondering why a call to clutter_actor_show_all() on a ClutterGroup
does not recurse down the tree calling show_all() on all of its
children?
From clutter-group.c:
static void
clutter_group_real_show_all
On Thu, 2009-09-10 at 09:46 +0700, Hieu Le Trung wrote:
Is there any way that I can remove the FPS in the timeline to force
Clutter to run at full CPU usage?
which FPS? are you using Clutter 0.8?
Clutter 1.0 is vblank-locked, so it will always repaint (and update the
timelines) at the same
On Thu, 2009-09-10 at 10:36 +0100, Emmanuele Bassi wrote:
Hi list, after reading the last post of 'clutter blog' about jhbuild to
get the last release of clutter I tried the process but I get the error
commented in the blog page
(http://www.clutter-project.org/blog/?p=83#comments ).
(I don't know if this is the correct mailing list for this. Is there a
list for pyclutter?)
Whenever I try to compile pyclutter, I cannot seem to enable the
pyclutter-gtk library, during ./configure:
...
config.status: creating Makefile
config.status: creating pyclutter.pc
config.status:
Robert,
Seem that you have misunderstood my question. All I want is to remove
the FPS limitation in the Clutter.
For example, in the Main Loop of my simple application
while (running)
{
if (desiredFPS is reached)
render
calculate FPS
}
I want is to remove the line
Hi,
I would like to know two things.
First: Is it possible in clutter to render only, i.e, If I get GLCanvas from
other Toolkit and I want to render the contents using clutter toolkit. Is it
possible? If so then How we can do it?
Second is Window: Clutter toolkit creeates window by itself for