There where some of those references in eglnative backend.
Probably Ian is building eglnative.
You can find patches for 1.0 that re-active eglnative backend here:
http://github.com/tardyp/clutter/commits/44b7748340400aa4f78dd8cbeed65b495967c54b
On Mon, Oct 5, 2009 at 5:11 PM, Emmanuele Bassi
Hello everyone:
I want to play a HD media file using clutter-gst/video-player.
During playing, the cache memory will grow up rapidly,
and then system start swaping (the HDD led is very busy).
It will cause video playing unsmoothly.
But gst-launch playbin uri=file:///test.ts work fine.
This is
Hey, I'm writing my first clutter app (right now it's a dragging demo),
but it's working at 1 FPS, and it's a couple of reactive actors... ¿what
could be wrong? default FPS is 60.
the code is at if it's needed http://pastie.org/660475 .
Regards,
--
Hey guys,
I was wondering if it's possible to with the ClutterScript API as per
1.0 series, to pass over data to a signal handler's gpointer user_data
parameter ? Something along the lines of below, where button is the
ide of another child object ?
...
signals : [
{ name :
On Mon, 2009-10-19 at 15:11 +0100, Glen Gray wrote:
Hey guys,
I was wondering if it's possible to with the ClutterScript API as per
1.0 series, to pass over data to a signal handler's gpointer user_data
parameter ? Something along the lines of below, where button is the
ide of another
Emmanuele Bassi wrote:
nope, you can't.
ClutterScript does not special-case strings and we cannot get random
user data since it would imply pointer handling.
the way User Interface definition files work in similar contexts
(GtkBuilder and libglade, which are the prior art for ClutterScript in
On Mon, 19 Oct 2009 14:17:19 +0100, Emmanuele Bassi wrote
On Mon, 2009-10-19 at 20:10 +0800, ken.lin wrote:
Hello everyone:
I want to play a HD media file using clutter-gst/video-player.
During playing, the cache memory will grow up rapidly,
and then system start swaping (the HDD led