Hi there.
I encountered a problem of rendering performance
when I drag the pointer on a touch device during clutter application
is playing.
In case of embedded system, since glReadPixel has terrible performance,
I wish to avoid _clutter_do_pick at motion event in my clutter application.
Is
Title: Samsung Enterprise Portal mySingle
as far as i know, if the actor(i mean any actor and subactor
classes) implenents the clutter_actor_pick
the clutter_do_pick will work, so if you want to remove the penality,
you can disable the clutter_actor_pick in those sub-actor class's
On Wed, 2009-12-23 at 19:59 +0900, Rubric wrote:
In case of embedded system, since glReadPixel has terrible
performance,
that's not entirely true for *every* embedded system. I'd suggest you
ask for a better driver.
I wish to avoid _clutter_do_pick at motion event in my clutter