Hi list,
I am trying to draw some 3D object(Like Sphere), but I
Am not getting any sample. Please provide
Some sample or link. Thanks for any help.
Regards,
Rk
Hi Emmanuele,
I already experimented with the repaint function.
but the timestamps I get have some variance. So the only way I see to get a
more or less accurate timing is to
use an average time value over some hundred frames.
By the way, I am just playing around with some FBO and shader
On Mon, 5 Apr 2010, Rakesh Kumar wrote:
d) I wanted to load binary shader using OpenGL ES 2.0.
So does it supports binary shaders?.
Cogl doesn't currently binary shaders.
e) I wanted to load 3d objects and provide data to cogl_vertex_
buffer_draw().So can we some how connect this 3D
Thanks Neil for your quick reply.
I will go through this link.
RK.
-Original Message-
From: Neil Roberts [mailto:n...@linux.intel.com]
Sent: Tuesday, April 06, 2010 3:13 PM
To: Rakesh Kumar; clutter@o-hand.com
Subject: Re: [clutter] Some 3D sample Using Cogl
On Tue, 6 Apr 2010,
Hi,
would it be possibile to use cogl without clutter, on a gl context
created with gtkglext? If so, a small example or some hints would be
very useful.
Thanks
O.
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On Tue, 2010-04-06 at 11:59 +0200, Oscar Lazzarino wrote:
would it be possibile to use cogl without clutter, on a gl context
created with gtkglext?
no.
ciao,
Emmanuele.
--
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center
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Hi Emmanuele,
Is any 2D UI tool is there using clutter.
I am trying to figure out capability of Clutter
for UI tools. Thanks for your reply.
Regards,
RK.
On Mon, 2010-04-05 at 12:30 +0530, Rakesh Kumar wrote:
a) Is clutter can load collada
Excerpts from Oscar Lazzarino's message of Tue Apr 06 10:59:11 +0100 2010:
Hi,
would it be possibile to use cogl without clutter, on a gl context
created with gtkglext? If so, a small example or some hints would be
very useful.
Hi,
The long term goal is for Cogl to become a standalone 3D