Hi,
You can use OAH Build System to build clutter for VS 2005.
https://launchpad.net/oah
Take a look here:
https://answers.launchpad.net/oah/+question/79001
Or get binary here:
https://launchpad.net/oah/+download
https://launchpad.net/oah/clutter/0.8.8
-Roman
On Fri, Feb 19, 2010 at 1:40
You can't use native library on Android. Only Java available for application
development.
Except if you're a platform developer.
On Sat, Mar 28, 2009 at 4:21 PM, Gordon Allott gordall...@gmail.com wrote:
Hi,
I'm looking into getting a new mobile device to develop on, Obviously
clutter is
On Fri, Aug 29, 2008 at 10:57 PM, Emmanuele Bassi [EMAIL PROTECTED] wrote:
On Fri, 2008-08-29 at 09:03 -0700, ere wer wrote:
3
Why stage.set_user_resizable is false by default? I know that clutter
is mainly used for mobile devices (for now), but from a desktop
perspective its pretty
I have the same artifacts on some textures under Windows platform with ATI
Radeon 9250 card.
For example when scaling texture created from 96x96 png image, or when
rotating
texture created from 186x186 png image.
Also I have another issue with this video card and with non-power-of-two
textures
Hi,
I have a lot of threads in my application. One of them is used to provide
video data to application.
So, when new video frame is available I just put video data to queue and
make call
clutter_threads_add_idle_full(G_PRIORITY_HIGH, /* I tries over priority
also, DEFAULT, LOW */
Hi Neil,
clutter_actor_queue_redraw is already called
inside clutter_texture_set_from_rgb_data
(in clutter_texture_set_cogl_texture to be more specific)
You can do a clutter_actor_queue_redraw () call after updating the
texture to force a redraw.
-- Neil
Oh, yeah! Thanks! :)
He-he, it's only mid-week now :))
On Wed, Aug 13, 2008 at 4:27 PM, Damien Boucard - UbiCast
[EMAIL PROTECTED] wrote:
Le Wed, 13 Aug 2008 15:56:04 +0400,
Roman Yazmin [EMAIL PROTECTED] a écrit :
It is possible to mirror actor(texture) horizontally or vertically