Neil Roberts wrote:
Murray Cumming murr...@murrayc.com writes:
My superficial reading of OpenGL books suggest that reading rendered
graphics data should be avoided because it must wait for the rendering
to happen, blocking the pipeline. Have I misunderstood?
It's true that
Hi there.
I encountered a problem of rendering performance
when I drag the pointer on a touch device during clutter application
is playing.
In case of embedded system, since glReadPixel has terrible performance,
I wish to avoid _clutter_do_pick at motion event in my clutter application.
Is
implementation,
just disable it in those xxx_class_init(), rebuild and try
best regards.--- Original Message ---Sender : Rubricrubri...@gmail.comDate : ??? 23, 2009 19:59 (GMT+09:00)Title : [clutter] How can I avoid _clutter_do_pick at motion event?Hi there.
I encountered a problem
On Wed, 2009-12-23 at 19:59 +0900, Rubric wrote:
In case of embedded system, since glReadPixel has terrible
performance,
that's not entirely true for *every* embedded system. I'd suggest you
ask for a better driver.
I wish to avoid _clutter_do_pick at motion event in my clutter