Re: [clutter] locking stage

2009-04-28 Thread Julien Isorce
2009/4/26 Emmanuele Bassi eba...@linux.intel.com On Thu, 2009-04-23 at 19:55 +0200, Julien Isorce wrote: Actually I want to update a ClutterTexture with a texture that comes from my own opengl context that is created in an other thread than the clutter one. uh-oh. potential

Re: [clutter] locking stage

2009-04-26 Thread Emmanuele Bassi
On Thu, 2009-04-23 at 19:55 +0200, Julien Isorce wrote: Actually I want to update a ClutterTexture with a texture that comes from my own opengl context that is created in an other thread than the clutter one. uh-oh. potential exponential mess alert. Just after creating my opengl context,

[clutter] locking stage

2009-04-22 Thread Julien Isorce
Hi Is there a way to be sure that a stage is not used (from clutter side) just during a function. For example: void do_some_stuff (ClutterStage *s) { clutter_enter_stage (s); //here I want to be sure that the stage s and its attached actors are not used, not drawn, not repaint.. :nothing