2009/4/26 Emmanuele Bassi eba...@linux.intel.com
On Thu, 2009-04-23 at 19:55 +0200, Julien Isorce wrote:
Actually I want to update a ClutterTexture with a texture that comes
from my own opengl context that is created in an other thread than the
clutter one.
uh-oh. potential
On Thu, 2009-04-23 at 19:55 +0200, Julien Isorce wrote:
Actually I want to update a ClutterTexture with a texture that comes
from my own opengl context that is created in an other thread than the
clutter one.
uh-oh. potential exponential mess alert.
Just after creating my opengl context,
Hi
Is there a way to be sure that a stage is not used (from clutter side) just
during a function.
For example:
void do_some_stuff (ClutterStage *s)
{
clutter_enter_stage (s);
//here I want to be sure that the stage s and its attached actors are not
used, not drawn, not repaint.. :nothing