,
-Hieu
-Original Message-
From: Robert Bragg [mailto:b...@o-hand.com]
Sent: Thursday, August 13, 2009 12:09 AM
To: Hieu Le Trung
Cc: clutter@o-hand.com
Subject: RE: [clutter] Clutter Fixed Point API
On Wed, 2009-08-12 at 00:28 +0700, Hieu Le Trung wrote:
Robert,
Thanks for your
On Fri, 2009-08-14 at 17:04 +0700, Hieu Le Trung wrote:
I'm sure that my CPU does not have FPU so that it may cause performance
bottle neck if using floating point math.
so, you're using a GPU without an FPU?
Is there any guide on adding Fixed Point support for Clutter? Or is
there any
-Original Message-
From: Robert Bragg [mailto:b...@o-hand.com]
Sent: Thursday, August 13, 2009 12:09 AM
To: Hieu Le Trung
Cc: clutter@o-hand.com
Subject: RE: [clutter] Clutter Fixed Point API
On Wed, 2009-08-12 at 00:28 +0700, Hieu Le Trung wrote:
Robert,
Thanks for your
On Fri, Aug 14, 2009 at 3:04 AM, Hieu Le Trunghie...@cybersoft-vn.com wrote:
Robert,
I'm sure that my CPU does not have FPU so that it may cause performance
bottle neck if using floating point math.
What CPU is that? A 80386?
(If we limit our world view to the Intel x86 world, anyway)
--
To
On Wed, 2009-08-12 at 00:28 +0700, Hieu Le Trung wrote:
Robert,
Thanks for your information. So in case I need to run Clutter on non
FPU platform, I must spend effort on porting it? Why is it named Fixed
Point API :)
I'm assuming you are talking about Clutter 1.0 here? The only think that
On Tue, 2009-08-11 at 10:25 +0700, Hieu Le Trung wrote:
Hi,
Regarding Clutter definition of CLUTTER_NO_FPU macro: “Deprecated:
0.6: This macro is no longer defined (identical code is used
regardless the presence of FPU).”, in case we have FPU the Clutter is
still using Fixed Point
To: Hieu Le Trung
Cc: clutter@o-hand.com
Subject: Re: [clutter] Clutter Fixed Point API
On Tue, 2009-08-11 at 10:25 +0700, Hieu Le Trung wrote:
Hi,
Regarding Clutter definition of CLUTTER_NO_FPU macro: “Deprecated:
0.6: This macro is no longer defined (identical code is used
regardless