RE: [clutter] OMAP/ARM/BaegleBoard

2009-08-13 Thread Ian Walberg
Arrgggh, I had missed that. Does anyone know how broken it is? Can we
help fix it?

Thanks, Ian

-Original Message-
From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] 
Sent: Wednesday, August 12, 2009 7:52 PM
To: Ian Walberg; clutter@o-hand.com
Subject: RE: [clutter] OMAP/ARM/BaegleBoard

Ivan,

From the release note of 1.0, the OpenGL ES path has been broken. You
can try with 0.8.8 which I've done before.

Regards,
-Hieu

-Original Message-
From: Ian Walberg [mailto:ian.walb...@airborne.aero] 
Sent: Thursday, August 13, 2009 4:47 AM
To: clutter@o-hand.com
Subject: [clutter] OMAP/ARM/BaegleBoard

Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard?

We have been using the pre-built packages and the Angstrom distribution
so have not had to build them from source yet.

Just being lazy and trying to save some time :)

Thanks

Ian

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RE: [clutter] OMAP/ARM/BaegleBoard

2009-08-13 Thread Emmanuele Bassi
On Thu, 2009-08-13 at 10:42 -0400, Ian Walberg wrote:
 Arrgggh, I had missed that. Does anyone know how broken it is? Can we
 help fix it?

the support for GLES 2.0 under EGLX has been fixed in master (Clutter
1.1) thanks to a patch Zhou Jiangwei.

the current combinations that can't test are:

  - GLES 1.1 on EGLX
  - GLES 1.1 on native framebuffer
  - GLES 2.0 on native framebuffer

you can look at this commit:

  2ab9bef5873ca9d226ddf31fc65b96fe20fa72d5

for the fixes needed in COGL and to this commit:

  13e055a351f83c56b895b131566a6e842d24ed2a

for the fixes in the EGLX backend.

testing and eventual patches for the native framebuffer support would be
much appreciated.

ciao,
 Emmanuele.

 Thanks, Ian
 
 -Original Message-
 From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] 
 Sent: Wednesday, August 12, 2009 7:52 PM
 To: Ian Walberg; clutter@o-hand.com
 Subject: RE: [clutter] OMAP/ARM/BaegleBoard
 
 Ivan,
 
 From the release note of 1.0, the OpenGL ES path has been broken. You
 can try with 0.8.8 which I've done before.
 
 Regards,
 -Hieu
 
 -Original Message-
 From: Ian Walberg [mailto:ian.walb...@airborne.aero] 
 Sent: Thursday, August 13, 2009 4:47 AM
 To: clutter@o-hand.com
 Subject: [clutter] OMAP/ARM/BaegleBoard
 
 Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard?
 
 We have been using the pre-built packages and the Angstrom distribution
 so have not had to build them from source yet.
 
 Just being lazy and trying to save some time :)
 

-- 
Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com
Intel Open Source Technology Center | http://oss.intel.com

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RE: [clutter] OMAP/ARM/BaegleBoard

2009-08-12 Thread Hieu Le Trung
Ivan,

From the release note of 1.0, the OpenGL ES path has been broken. You
can try with 0.8.8 which I've done before.

Regards,
-Hieu

-Original Message-
From: Ian Walberg [mailto:ian.walb...@airborne.aero] 
Sent: Thursday, August 13, 2009 4:47 AM
To: clutter@o-hand.com
Subject: [clutter] OMAP/ARM/BaegleBoard

Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard?

We have been using the pre-built packages and the Angstrom distribution
so have not had to build them from source yet.

Just being lazy and trying to save some time :)

Thanks

Ian

-- 
To unsubscribe send a mail to clutter+unsubscr...@o-hand.com



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