Daniel Hughes tramps...@gmail.com wrote:
I am playing around with clutter and am using if from c#.
Because the c# bindings are in a poor state I am having to create my
own bindings as I go.
clutter_actor_animate is a hard call to interop because it has a
variable number of arguments
Thank neil for the pointer I tried the suggested function but I get
exactly the same Assertion.
Clutter-CRITICAL **: clutter_actor_animatev: assertion `duration 0' failed
(we except for the v)
here is my code:
public Animation Animate(ClutterAnimationMode mode, uint
On 13/08/2009 01:41, Ian Walberg wrote:
Neil,
Thanks that helps.
However I am getting this following error :-
'Cannot bind property '' objects of type 'ClutterTexture' do not have
this property'
When I try the rotation example :-
clutter_actor_animate (actor, CLUTTER_EASE_IN, 100,
Roberts; clutter@o-hand.com
Subject: Re: [clutter] clutter_actor_animate ()
On 13/08/2009 01:41, Ian Walberg wrote:
Neil,
Thanks that helps.
However I am getting this following error :-
'Cannot bind property '' objects of type 'ClutterTexture' do not have
this property'
When I try
If you use variables to pass these values to clutter_actor_animate and
if any of these variables is of incorrect type, the function just
segfaults.
gint angle = 360; // instead of a double
clutter_actor_animate (myactor, CLUTTER_EASE_IN, 100,
rotation-angle-z, x, NULL); // will segfault
--
On
On Thu, 2009-08-13 at 10:25 -0500, Uday Verma wrote:
If you use variables to pass these values to clutter_actor_animate and
if any of these variables is of incorrect type, the function just
segfaults.
gint angle = 360; // instead of a double
clutter_actor_animate (myactor,
I am happy to pass 'sensible stuff' and I am just working out what can
be passed.
How do I make the animation loop?
Thanks
Ian
-Original Message-
From: Emmanuele Bassi [mailto:eba...@linux.intel.com]
Sent: Thursday, August 13, 2009 8:30 AM
To: clutter@o-hand.com
Subject: Re: [clutter
On Thu, 2009-08-13 at 11:51 -0400, Ian Walberg wrote:
I am happy to pass 'sensible stuff' and I am just working out what can
be passed.
How do I make the animation loop?
by reading the documentation:
http://www.clutter-project.org/docs/clutter/stable/clutter-Implicit-Animations.html
To: clutter@o-hand.com
Subject: RE: [clutter] clutter_actor_animate ()
On Thu, 2009-08-13 at 11:51 -0400, Ian Walberg wrote:
I am happy to pass 'sensible stuff' and I am just working out what can
be passed.
How do I make the animation loop?
by reading the documentation:
http://www.clutter
Emmanuele,
Many thanks for the reply and I now understand.
I have tried what you suggest and it works perfectly.
Ian
-Original Message-
From: Emmanuele Bassi [mailto:eba...@linux.intel.com]
Sent: Thursday, August 13, 2009 9:31 AM
To: clutter@o-hand.com
Subject: RE: [clutter
On Wed, 2009-08-12 at 17:32 -0400, Ian Walberg wrote:
Can anyone point me to the list of 'properties' (and their values) that
can be used with clutter_actor_animate ().
clutter_actor_animate can animate any gobject property of an actor so to
get the list you can look at the 'Properties' section
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