If you use variables to pass these values to clutter_actor_animate and if any of these variables is of incorrect type, the function just segfaults.
gint angle = 360; // instead of a double clutter_actor_animate (myactor, CLUTTER_EASE_IN, 100, "rotation-angle-z", x, NULL); // will segfault -- On Thu, Aug 13, 2009 at 3:50 AM, Samuel Degrande<[email protected]> wrote: > On 13/08/2009 01:41, Ian Walberg wrote: >> >> Neil, >> >> Thanks that helps. >> >> However I am getting this following error :- >> >> 'Cannot bind property '' objects of type 'ClutterTexture' do not have >> this property' >> >> When I try the rotation example :- >> >> clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, >> "rotation-angle-z", 360, >> "fixed::rotation-center-z",¢er, >> NULL); >> Thanks >> >> Ian >> > > I was caught by such an error several times !! > > You have to take care to provide the right type of values. > So you need, for example > > clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, > "rotation-angle-z", 360.0, > "fixed::rotation-center-z",¢er, > NULL); > > This is rather very annoying, because we are so used to implicit > type conversion... > > -- > Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 > Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 > (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE > [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] > -- > To unsubscribe send a mail to [email protected] > > -- Uday http://soundc.de/ -- To unsubscribe send a mail to [email protected]
